chat: work around Direct3D 11 rendering artifacts on win11 arm #3450
+41
−12
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The Direct3D 11 scene graph backend shows rendering artifacts on my Windows 11 ARM laptop.
System Model: Dell Latitude 7455
SoC: Snapdragon X Elite X1E-80-100
OS: Windows 11 Pro 24H2 build 26100.2894
GPU: Qualcomm Adreno X1-85
GPU Driver Version: 31.0.80.0 (10/28/2024)
They look like this:
Also, the (hidden) LocalDocs drawer sometimes pops in and out of visibility while the model is generating a response.
None of these issues happen on the Direct3D 12 backend, so let's use that by default on Windows ARM.