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Simulation of movement of a human character using forward and inverse kinematics

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novalain/inverse-kinematics

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forward-inverse-kinematics

Simulation of movement of a human character using forward and inverse kinematics and skinning of vertices. The IK method used in this project is the numerical Jacobian Pseudo Inverse with four degrees of freedom.

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  • Download project
  • Run in Visual Studio.

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Simulation of movement of a human character using forward and inverse kinematics

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