v0.2.28
What's Changed
- [jak3] Add BRANCH grain, make handler IDs unique by @water111 in #3950
- remove some spammy overlord prints by @water111 in #3952
- [jak2/3] Support yakows in custom levels by @dallmeyer in #3951
- [gfx] Fix eye-related crash, clear color logic by @water111 in #3957
- [jak1] Fix speedrun mode bug where loading a save is counted as new run by @dallmeyer in #3960
- [jak3] Subtitle typo by @dallmeyer in #3961
- [jak2] Fix Fortress Crash by Patching Mips2C Function by @massimilianodelliubaldini in #3963
- Fail building custom level if long_name is too long by @Zedb0T in #3966
- Some jak 3 transcription fixes by @Aloqas in #3893
- Updating UK English spelling - Cutscene by @MuchWhittering in #3962
- CI: Periodic Controller Database Update by @OpenGOALBot in #3953
- Assert - added missing macros by @clagrisenti in #3968
- CI: Periodic Controller Database Update by @OpenGOALBot in #3973
- optional linting: only fetch master branch by @trippjoe in #3972
- game: fix level select for untranslated languages and fix infinite recursion edge-case in
lookup-text!
by @xTVaser in #3969 - display: be more generous when filtering resolutions by refresh rate by @xTVaser in #3974
- deps: update to SDL 3.2.16 by @xTVaser in #3975
- Extract ambient data to json by @Soggy-Pancake in #3945
New Contributors
- @clagrisenti made their first contribution in #3968
- @Soggy-Pancake made their first contribution in #3945
Full Changelog: v0.2.27...v0.2.28