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content/05_games/02_mel.md
@@ -8,6 +8,6 @@ SAR or SourceSplit must be used for accurate timing.
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#### Timing
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- Timing begins on the tick the player gains control in the tram, on the
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- `Intro_Viewcontroller.Disable` entity input.
+ `tramstart_relay.EnableRefire` entity input.
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- Timing ends on the tick the ending cutscene is activated in Finale, on the
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`soundscape.Kill` entity input.
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