Welcome to my GitHub profile. I am dedicated to open-source development, shader programming, and content creation. This is an overview of my work.
- Languages: C#, Python, Markdown, reStructuredText, HLSL, GLSL, PowerShell
- Version Control: Git (GitHub, GitLab), Subversion (TortoiseSVN)
- Project Management: Redmine
- Documentation: MkDocs, Sphinx
- Hardware: Sony Alpha 6000, Sony SELP 1650
- Software: Blender Video Sequencer, Davinci Resolve, fre:ac, FFmpeg, OBS Studio, yt-dlp
Project Reality: Battlefield 2 (2021 - Present)
- Contributed to the development, assist new contributors, and manage community updates.
- Implemented features in HLSL and Python.
- Maintained projects: RealityDocs, RealityShaders, and RealityUDL.
- CShade: A ReShade shader library containing various effects.
- ReadShade: A documentation site for ReShade.
- PythonicEngine: A Python 3D engine (OpenGL, PyGame, ModernGL, PyGLM).
- RealityShaders: Shader updates for Project Reality: Battlefield 2.