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Update test files and editor config
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pixelpicosean committed Oct 16, 2018
1 parent b421d3c commit 729c8dd
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Showing 4 changed files with 16 additions and 10 deletions.
2 changes: 1 addition & 1 deletion .editorconfig
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,6 @@ trim_trailing_whitespace = true
indent_style = space
indent_size = 4

[{package.json,bower.json,.travis.yml}]
[{package.json,bower.json,.travis.yml,TODO}]

indent_size = 2
6 changes: 3 additions & 3 deletions src/game/main.js
Original file line number Diff line number Diff line change
Expand Up @@ -4,15 +4,15 @@ import * as v from 'engine/index';
// Import features you want to use
/* import 'engine/accessibility/enable'; */
/* import 'engine/scene/coa/enable'; */
/* import 'engine/scene/graphics/enable'; */
import 'engine/scene/graphics/enable';
/* import 'engine/interaction/enable'; */
/* import 'engine/scene/sprites/enable'; */
import 'engine/scene/text/enable';
/* import 'engine/scene/text/enable'; */
/* import 'engine/tween/enable'; */

// Scenes
import Preloader from 'game/preloader/Preloader';
import Test from 'game/test/Text';
import Test from 'game/test/Sprite';

v.preload('media/04b03.fnt');

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10 changes: 7 additions & 3 deletions src/game/test/Graphics.js
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
import * as v from 'engine/index';
import * as filters from 'engine/filters/index';

export default class GraphicsTest extends v.Node2D {
static instance() {
Expand All @@ -9,9 +10,12 @@ export default class GraphicsTest extends v.Node2D {
const rect = this.add_child(new v.Graphics())
rect.begin_fill(0xFFFFFF, 0.6)
.draw_rect(50, 100, 200, 100)
.draw_circle(30, 30, 20)
.draw_rounded_rect(150, 30, 60, 40, 12)
.draw_ellipse(100, 60, 40, 20)
.end_fill()
rect.filters = [
new filters.Noise(),
]
}
_ready() {}
_process(delta) {}
_exit_tree() {}
}
8 changes: 5 additions & 3 deletions src/game/test/sprite.js
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
import * as v from 'engine/index';
import * as filters from 'engine/filters/index';

v.preload('icon', 'media/icon.png');

Expand All @@ -10,8 +11,9 @@ export default class SpriteTest extends v.Node2D {
_enter_tree() {
let spr = this.add_child(new v.Sprite('icon'));
spr.position.set(100, 100);
spr.filters = [
new filters.Noise(1),
new filters.Blur(1, 1, 1),
];
}
_ready() { }
_process(delta) { }
_exit_tree() { }
}

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