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Releases: playroomkit/unity

v1.4.2

19 Feb 13:01
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We've completed Player commands in the Console. You can now fully manipulate PlayroomKit right from within your game. Docs coming soon!

What's Changed

New Contributors

Full Changelog: v1.3.0...v1.4.2

v1.4.1beta

10 Feb 18:31
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v1.4.1beta Pre-release
Pre-release

Bumpity bumped to upstream 0.0.87. Fixes problems in Turn-based API.

Full Changelog: v1.4.0beta...v1.4.1beta

v1.4.0beta

10 Feb 14:58
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v1.4.0beta Pre-release
Pre-release

We're rolling out an awesome console experience to test out PlayroomKit in-game. Inspired by Valve's CSGO console. Have fun, modders.

What's Changed

New Contributors

Full Changelog: v1.3.0...v1.4.0beta

v1.3.0

07 Feb 16:44
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We've added the Turn-based API. Time to make some cool(er) games!

둥글게 둥글게 (짝)
둥글게 둥글게 (짝)
빙글빙글 돌아가며 춤을 춥시다

What's Changed

Full Changelog: v1.2.0...v1.3.0

v1.2.0

31 Jan 12:45
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You can now 𝓼𝓪𝓿𝓮 games. That's a huge deal.

What's Changed

Full Changelog: v1.1.3...v1.2.0

v1.1.3

10 Jan 14:33
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Full Changelog: v1.1.2...v1.1.3

v1.1.2

04 Jan 05:45
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  • Updated upstream SDK v0.0.85 by @momintlh
  • Changed .multiplayer.getPlayers() to Playroom.Multiplayer().getPlayers() by @momintlh

Full Changelog: v1.1.1...v1.1.2

v1.1.1

03 Jan 17:55
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Full Changelog: v1.1.0...v1.1.1

v1.1.0

03 Jan 12:28
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We no longer use hacks to run RPCs. This saves a lot of compute and brain power. Thanks @picodev from our Discord server for finding this.

We've also added the Transfer Host function to allow you to change hosts midgame.

What's Changed

Full Changelog: v1.0.8...v1.1.0

v1.0.8

16 Dec 06:29
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We had a little bugsie-wugsie in Browser Bridge mock mode. Thanks @maclo4 from our Discord server for finding this.

What's Changed

Full Changelog: v1.0.7...v1.0.8