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possessed-with-fire

is a game in the making. and it is a child of digital kind of love.

love for a file format - svg

for some visual feel click the graphic below

possessed with fire-possessed-splash


UPDATE 06.06.2018:

Possessed

This project was generated with Angular CLI version 6.0.8.

Development server

Run ng serve for a dev server. Navigate to http://localhost:4200/. The app will automatically reload if you change any of the source files.

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the dist/ directory. Use the --prod flag for a production build.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.


to see some earlier experiments with canvas and sprite animations go to the repo that started it all at rafszul/possessed. the demo here: http://possessed.surge.sh/

and here some earlier text:

the game is in s very early stage of development and at the moment it all seems like gathering of the assets and lots and lots of zombie coding.

some materials and graphical elements which might inspire some of the artwork that eventually will end up as part of the game can be seen here:

http://bl.ocks.org/rafszul/efb1d4a4428d651c4c5e

while other graphics already went through the meat-grinder and are awaiting further work in /img folder of this repo.

credits and info re origin of the assets can be found in previously mentioned efb1d4a4428d651c4c5e as well as in credits.md and canvas-exploration-credits.md

About

possessed with fire is a game in the making - stories - graphics - some code: http://codepen.io/collection/XJGpgy/

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