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Rico Schrage edited this page May 9, 2017
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While libgdx is a great framework it does not (and doesn't even want I guess) provide high-level tools to easily create a suitable code-structure, which fulfills typical software-quality requirements. This is the point we want to introduce gdx-surface as a solution for this. It already provides many nice high-level features to make it much easier to write your game with libgdx.
The library is not feature complete and not free of bugs, so if you still want to use it you should really be aware of this.
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