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RyugaRyuzaki committed Sep 20, 2023
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5 changes: 5 additions & 0 deletions .eslintignore
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assets
style
dist
node_modules
.eslintrc.js
20 changes: 20 additions & 0 deletions .eslintrc.js
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module.exports = {
env: {
"browser": true,
"es6": true,
"es2017": true
},
root: true,
parser: "@typescript-eslint/parser",
parserOptions: {
project: "tsconfig.json",
tsconfigRootDir: ".",
},
plugins: [
"powerbi-visuals"
],
extends: [
"plugin:powerbi-visuals/recommended"
],
rules: {}
};
2 changes: 2 additions & 0 deletions .gitignore
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node_modules
dist
4 changes: 4 additions & 0 deletions .tmp/build/.tmp/precompile/visualPlugin.d.ts
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import powerbiVisualsApi from "powerbi-visuals-api";
import IVisualPlugin = powerbiVisualsApi.visuals.plugins.IVisualPlugin;
declare var exampleD7B3346A52CC4CC7A469ED9D0938BF65: IVisualPlugin;
export default exampleD7B3346A52CC4CC7A469ED9D0938BF65;
18 changes: 18 additions & 0 deletions .tmp/build/src/viewer/BimModel.d.ts
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import * as THREE from "three";
import { Context } from "./core";
import { MaterialManager } from "./material/MaterialManager";
import { IfcLoader } from "./model/ifc/IfcLoader";
export declare class BimModel {
private container;
private canvas;
/**
*
*/
scene: THREE.Scene;
material: MaterialManager;
context: Context;
ifcLoader: IfcLoader;
constructor(container: HTMLDivElement, canvas: HTMLCanvasElement);
loadModel(buffer: Uint8Array, btn: HTMLButtonElement): void;
private loadFragment;
}
42 changes: 42 additions & 0 deletions .tmp/build/src/viewer/Event.d.ts
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/**
* Simple event handler by
* [Jason Kleban](https://gist.github.com/JasonKleban/50cee44960c225ac1993c922563aa540).
* Keep in mind that:
* - If you want to remove it later, you might want to declare the callback as
* an object.
* - If you want to maintain the reference to `this`, you will need to declare
* the callback as an arrow function.
*/
export declare class Event<T> {
/**
* Add a callback to this event instance.
* @param handler - the callback to be added to this event.
*/
on(handler: T extends void ? {
(): void;
} : {
(data: T): void;
}): void;
/**
* Removes a callback from this event instance.
* @param handler - the callback to be removed from this event.
*/
off(handler: T extends void ? {
(): void;
} : {
(data: T): void;
}): void;
/**
* Triggers all the callbacks assigned to this event.
*/
trigger: T extends void ? {
(): void;
} : {
(data?: T): void;
};
/**
* Gets rid of all the suscribed events.
*/
reset(): void;
private handlers;
}
85 changes: 85 additions & 0 deletions .tmp/build/src/viewer/core/BoxCube.d.ts
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import { BoxGeometry, EdgesGeometry, LineSegments, Mesh, Scene } from "three";
import { TextGeometry } from "three/examples/jsm/geometries/TextGeometry.js";
/**
* @param {Object three JS} scene
* @param {class or object} material => material manager
*/
export declare class BoxCube {
private _scene;
private _material;
private _loader;
private _font;
constructor(scene: Scene, material: any);
/**
* release memories
*/
dispose(): void;
private init;
/**
*
* @param {*} item
*/
static disposeItem(item: any): void;
/**
*
* @param {*} name
* @param {*} x0
* @param {*} y0
* @param {*} z0
* @param {*} x1
* @param {*} y1
* @param {*} z1
* @returns
*/
private initItem;
/**
*
* @returns
*/
private initRing;
/**
*
* @returns
*/
initOutLine(): LineSegments<EdgesGeometry<BoxGeometry>, any>;
/**
*
* @param {*} scene
* @param {*} name
* @param {*} x1
* @param {*} y1
* @param {*} z1
* @returns
*/
initTextSide(name: any, x1: any, y1: any, z1: any): Mesh<TextGeometry, any, import("three").Object3DEventMap>;
/**
*
* @param {*} scene
* @param {*} name
* @param {*} nameText
* @param {*} x1
* @param {*} y1
* @param {*} z1
* @returns
*/
initTextRing(name: any, x1: any, y1: any, z1: any): Mesh<TextGeometry, any, import("three").Object3DEventMap>;
/**
*
* @param {*} name
* @param {*} textCube
*/
rotateRing(name: string, textCube: TextGeometry): void;
/**
*
* @param {*} name
* @param {*} textCube
*/
rotateTextCube(name: any, textCube: any): void;
}
/**
*
* @param {*} view
* @param {*} name
* @returns
*/
export declare function switchPick(contextCamera: any, name: any): void;
28 changes: 28 additions & 0 deletions .tmp/build/src/viewer/core/Camera.d.ts
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import * as THREE from "three";
import CameraControls from "camera-controls";
export declare class Camera {
maxFar: number;
minFar: number;
radius: number;
private _size;
set size(size: THREE.Vector2);
get size(): THREE.Vector2;
private _protection;
set projection(projection: boolean);
get projection(): boolean;
private static getSubsetOfThree;
private setupCameraControls;
private _domElement;
private _OrthographicCamera;
private _PerspectiveCamera;
currentCamera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
controls: CameraControls;
private initPerspectiveCamera;
private initOrthographicCamera;
/**
*
*/
constructor(domElement: HTMLDivElement | HTMLCanvasElement, size: THREE.Vector2);
dispose(): void;
update(delta?: number): void;
}
48 changes: 48 additions & 0 deletions .tmp/build/src/viewer/core/Context.d.ts
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import * as THREE from "three";
import { Camera } from "./Camera";
import { Renderer } from "./Renderer";
import { RayCaster } from "./RayCaster";
import { Event } from "../Event";
import { ViewPoint } from "./ViewPoint";
export declare class Context {
onInitialized: Event<Context>;
private _clock;
private _axes;
private initAxes;
private _ambientLight;
private initAmbientLight;
private _directionalLight;
private initDirectionalLight;
private _size;
set size(size: THREE.Vector2);
get size(): THREE.Vector2;
set OrbitPoint(point: THREE.Vector3);
private _viewSphere;
set viewSphere(viewSphere: THREE.Sphere);
get viewSphere(): THREE.Sphere;
fitToModelLoaded(sphere: THREE.Sphere): void;
fitToSphere(sphere: THREE.Sphere): void;
renderer: Renderer;
camera: Camera;
RayCaster: RayCaster;
private _scene;
private _container;
private _material;
private _canvas;
private _cubeView;
private _postProduction;
viewPoint: ViewPoint;
constructor(scene: THREE.Scene, container: HTMLDivElement, canvas: HTMLCanvasElement, material: any);
dispose(): void;
/**
* resize window
*/
set resize(resize: boolean);
set keyEvent(keyEvent: boolean);
onResize: (e: any) => void;
keyShift: boolean;
onKeyDown: (e: any) => void;
onKeyUp: (e: any) => void;
render(): void;
private update;
}
81 changes: 81 additions & 0 deletions .tmp/build/src/viewer/core/CubeView.d.ts
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import { AmbientLight, DirectionalLight, PerspectiveCamera, OrthographicCamera, Raycaster, Scene, Vector2, WebGLRenderer } from "three";
import { BoxCube } from "./BoxCube";
import { Camera } from ".";
/**
* Cube View Class
*/
export declare class CubeView {
radius: number;
scene: Scene;
private canvas;
private initCanvas;
container: HTMLDivElement;
private initContainer;
_size: Vector2;
set size(size: Vector2);
get size(): Vector2;
_boxCube: BoxCube;
renderer: WebGLRenderer;
/**
*initialize renderer
*/
private initRenderer;
/**
*
*/
_PerspectiveCamera: PerspectiveCamera;
private initPerspectiveCamera;
_OrthographicCamera: OrthographicCamera;
private initOrthographicCamera;
camera: PerspectiveCamera | OrthographicCamera;
private initCamera;
_contextContainer: HTMLDivElement;
_contextCamera: Camera;
_material: any;
constructor(contextContainer: HTMLDivElement, contextCamera: Camera, material: any);
/**
* release memories
*/
dispose(): void;
/**
* initialize light
*/
_AmbientLight: AmbientLight;
_DirectionalLight: DirectionalLight;
private initLight;
/**
*initialize raycaster
*/
mouse: Vector2;
rayCaster: Raycaster;
initRayCaster(): void;
/**
*
* @param {Event} event
* @returns {object} object to wanna cast
*/
cast(event: any): import("three").Intersection<import("three").Object3D<import("three").Object3DEventMap>>[];
/**
*event when hover on Box
*/
set event(event: boolean);
mousemove: (event: any) => void;
mouseout: (event: any) => void;
onClick: (event: any) => void;
_found: any | null;
set found(event: any);
get found(): any;
/**
* reset material with only object is children of scene has userData.Element=true or not null
*/
resetMaterial(): void;
/**
*
* @param {boolean} visible toggle visibility
*/
onVisibility(visible: any): void;
/**
* must be called this function will
*/
update(): void;
}
42 changes: 42 additions & 0 deletions .tmp/build/src/viewer/core/Event.d.ts
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/**
* Simple event handler by
* [Jason Kleban](https://gist.github.com/JasonKleban/50cee44960c225ac1993c922563aa540).
* Keep in mind that:
* - If you want to remove it later, you might want to declare the callback as
* an object.
* - If you want to maintain the reference to `this`, you will need to declare
* the callback as an arrow function.
*/
export declare class Event<T> {
/**
* Add a callback to this event instance.
* @param handler - the callback to be added to this event.
*/
on(handler: T extends void ? {
(): void;
} : {
(data: T): void;
}): void;
/**
* Removes a callback from this event instance.
* @param handler - the callback to be removed from this event.
*/
off(handler: T extends void ? {
(): void;
} : {
(data: T): void;
}): void;
/**
* Triggers all the callbacks assigned to this event.
*/
trigger: T extends void ? {
(): void;
} : {
(data?: T): void;
};
/**
* Gets rid of all the suscribed events.
*/
reset(): void;
private handlers;
}
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