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Bump ws from 1.1.2 to 1.1.5 in /examples/basic #22
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Bump ws from 1.1.2 to 1.1.5 in /examples/basic #22
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Implement audio focus as per android docs: https://developer.android.com/guide/topics/media-apps/audio-focus https://medium.com/androiddevelopers/audio-focus-3-cdc09da9c122 AUDIOFOCUS_LOSS should abandon focus and not try resuming audio, this is done with AUDIOFOCUS_LOSS_TRANSIENT This fixes at least: - Audio not being paused after focus being taken by some voip applications - Content resuming and pausing instantly sporadically (some race condition perhaps) when activity was resumed from background.
Also update linting rules to match other community repositories.
This also deprecates the old react-native windows implementation
…roup#1931) this fixes the case on any time you have a react view that displays the video, but it's being rendered with controls but not as a full screen (ie. easily reproducible when you have a tabbar for instance - the reactViewController.view frame shouldnt be the whole screen bounds).
Fix video dimensions for HLS streams
Audio mix with other apps for iOS
Implement pending seek fully
# Summary We've been recommending devs use `npx pod-install` since it will attempt to install CocoaPods CLI if it's not available on the computer (cite [React Navigation setup guide](https://reactnavigation.org/docs/getting-started/#installing-dependencies-into-a-bare-react-native-project)). This has proved very useful for Expo users who are now migrating to the bare workflow and want to use community packages in their projects. ## Checklist - [x] I have tested this on a device and a simulator - [x] I added the documentation in `README.md`
* added trackId to exoplayer onLoad callback * added trackInfo to bandwidth callback * syntax fix * syntax fix * version update * sending complete logcat for media playback exception ExoPlaybackException * version bump * package publish changes * Live playback fix * Version bump * import fix * version bump * configurable preferredForwardBufferDuration * configurable preferredForwardBufferDuration * version update * Exposing time * exo player window current tsp * return type * Current window timestamp in epoch * iOS changes * version update * Updated package.json * updated version * CurrentTime bug fix * Updated package.json * Updated currentPlaybackTime * Updated currentPlayback logic * Updated package.json * Bug fix * Added semicolon * updated package.json * Updated ReactVideoView * updated verison * Revert package.json changes * Update ReactVideoView.java * Use standard log * Document preferredForwardBufferDuration (iOS) * Document currentPlaybackTime * Document trackId * Update CHANGELOG.md * Update CHANGELOG.md * Update README.md * Update CHANGELOG.md Co-authored-by: anubansal <[email protected]> Co-authored-by: Sivakumar J <[email protected]> Co-authored-by: parikshit <[email protected]> Co-authored-by: anubansal92 <[email protected]> Co-authored-by: Rishu Agrawal <[email protected]> Co-authored-by: rishu-curefit <[email protected]>
…arzGroup#1862) * update UIInterfaceOrientation in fullscreen * update code
* Add flag on iOS * Add flag in Android * Add documentation * Add changelog entry * Also set setKeepScreenOn * Fix prop not being set * add preventsDisplaySleepDuringVideoPlayback to exoplayer * Update android-exoplayer/src/main/java/com/brentvatne/exoplayer/ReactExoplayerView.java * Update android-exoplayer/src/main/java/com/brentvatne/exoplayer/ReactExoplayerView.java Co-authored-by: Jens Andersson <[email protected]> Co-authored-by: Anton Tanderup <[email protected]> Co-authored-by: Jens Andersson <[email protected]>
…2053) * Fix exoplayer aspect ratio update on source changes * Update CHANGELOG.md
This PR adds support for DRM streams on iOS (Fairplay) and Android (Playready, Widevine, Clearkey) I am neither Android nor iOS developer, so feel free to provide feedback to improve this PR. **Test stream for ANDROID:** ``` testStream = { uri: 'http://profficialsite.origin.mediaservices.windows.net/c51358ea-9a5e-4322-8951-897d640fdfd7/tearsofsteel_4k.ism/manifest(format=mpd-time-csf)', type: 'mpd', drm: { type: DRMType.PLAYREADY, licenseServer: 'http://test.playready.microsoft.com/service/rightsmanager.asmx?cfg=(persist:false,sl:150)' } }; ``` or ``` { uri: 'https://media.axprod.net/TestVectors/v7-MultiDRM-SingleKey/Manifest_1080p.mpd', drm: { type: 'widevine', //or DRMType.WIDEVINE licenseServer: 'https://drm-widevine-licensing.axtest.net/AcquireLicense', headers: { 'X-AxDRM-Message': 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ2ZXJzaW9uIjoxLCJjb21fa2V5X2lkIjoiYjMzNjRlYjUtNTFmNi00YWUzLThjOTgtMzNjZWQ1ZTMxYzc4IiwibWVzc2FnZSI6eyJ0eXBlIjoiZW50aXRsZW1lbnRfbWVzc2FnZSIsImZpcnN0X3BsYXlfZXhwaXJhdGlvbiI6NjAsInBsYXlyZWFkeSI6eyJyZWFsX3RpbWVfZXhwaXJhdGlvbiI6dHJ1ZX0sImtleXMiOlt7ImlkIjoiOWViNDA1MGQtZTQ0Yi00ODAyLTkzMmUtMjdkNzUwODNlMjY2IiwiZW5jcnlwdGVkX2tleSI6ImxLM09qSExZVzI0Y3Iya3RSNzRmbnc9PSJ9XX19.FAbIiPxX8BHi9RwfzD7Yn-wugU19ghrkBFKsaCPrZmU' }, } } ``` **Test stream for iOS:** Sorry but I can not provide free streams to test. If anyone can provide test streams, or found some we can use, please let me know to also test them. It has been tested with a private provider and they work, at least with the `getLicense` override method. (An example implementation is provided in the README)
Port over ID3 fix from 4.x branch
Adding arm64 support for RNW builds. Nothing in this project is using anything that isn't already supported in arm64 windows libs. It was simply overlooked when RNW was originally added. We have been using RNW and RNV in our project for 6+ months and just been using a patch-package to apply this change. Figured it was overdue to upstream this change. You can see this similar code in the RNW repo. https://github.com/microsoft/react-native-windows/blob/95935e008621778dbcec01363602c19abc060632/packages/microsoft-reactnative-sampleapps/windows/SampleLibraryCPP/SampleLibraryCPP.vcxproj#L28 and https://github.com/microsoft/react-native-windows/blob/master/packages/microsoft-reactnative-sampleapps/windows/SampleLibraryCPP/SampleLibraryCPP.vcxproj#L44
You only need to perform linking for React Native < 0.60
Latest Xcode 12 fails to build while without a module to depend on React-Core directly hence this change is necessary for native modules on iOS. This change requires to React Native 0.60.2 or newer. For more details please check: facebook/react-native#29633 (comment)
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… into react-native-video-5.1.1
Pull react-native-video 5.1.1
Bumps [ws](https://github.com/websockets/ws) from 1.1.2 to 1.1.5. - [Release notes](https://github.com/websockets/ws/releases) - [Commits](websockets/ws@1.1.2...1.1.5) Signed-off-by: dependabot[bot] <[email protected]>
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Updates disableDisconnectError retry condition to be more specific. Jira: VEX-6518 Reviews Major reviewer (domain expert): @armadilio3 Minor reviewer: @gabriel-rivero
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Bumps ws from 1.1.2 to 1.1.5.
Release notes
Sourced from ws's releases.
Commits
24edef5
[dist] 1.1.5f8fdcd4
[security] Fix DoS vulnerabilityf7cfc51
[pkg] Remove .npmignore in favor offiles
package.json field19106a1
[dist] 1.1.4fac50ac
[ignore] Add coverage folder to .npmignore3213205
[dist] 1.1.3b4cf110
[fix] Add compatibility with bufferutil@>1 and utf-8-validate@>2Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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