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Fix crash on picking game media folder on Windows due to null directory #919

Fix crash on picking game media folder on Windows due to null directory

Fix crash on picking game media folder on Windows due to null directory #919

Triggered via push January 19, 2025 18:07
Status Failure
Total duration 53m 23s
Artifacts

linux_build.yml

on: push
Matrix: build-ffmpeg
Matrix: build-godot
Matrix: build-eirteam_ffmpeg
Matrix: build-retrohub
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3 errors and 6 warnings
Build FFmpeg (64 Bits)
Process completed with exit code 1.
Build FFmpeg (32 Bits)
The job was canceled because "_64_Bits_x86_64_linux64" failed.
Build FFmpeg (32 Bits)
The operation was canceled.
Build FFmpeg (64 Bits)
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
Build FFmpeg (32 Bits)
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
Build Godot (32 Bits)
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
Build Godot (32 Bits)
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
Build Godot (64 Bits)
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.
Build Godot (64 Bits)
Input 'save-always' has been deprecated with message: save-always does not work as intended and will be removed in a future release. A separate `actions/cache/restore` step should be used instead. See https://github.com/actions/cache/tree/main/save#always-save-cache for more details.