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Separate ES-DE from EmulationStation due to new changes
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://brcysvslcwqvj" | ||
path="res://.godot/imported/es-de.png-f40dfe159042114e6fbccbf90db56b01.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
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[deps] | ||
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source_file="res://assets/frontends/es-de.png" | ||
dest_files=["res://.godot/imported/es-de.png-f40dfe159042114e6fbccbf90db56b01.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/high_quality=false | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 |
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extends EmulationStationImporter | ||
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class_name ESDEImporter | ||
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func _init(): | ||
config_path = FileUtils.get_home_dir() + "/ES-DE" | ||
media_path = config_path + "/downloaded_media" | ||
gamelists_path = config_path + "/gamelists" | ||
config_file_path = config_path + "/settings/es_settings.xml" | ||
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# Returns this importer name | ||
func get_importer_name() -> String: | ||
return "ES-DE" | ||
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# Return this importer icon | ||
func get_icon() -> Texture2D: | ||
return preload("res://assets/frontends/es-de.png") | ||
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# Returns the compatibility level regarding existing game metadata. | ||
# This one in particular must offer SUPPORTED or PARTIAL support. | ||
# This is run after `is_available()`, so this method doesn't need to be | ||
# static, and can change level depending on the existing configuration/version. | ||
func get_metadata_compatibility_level() -> int: | ||
return CompatibilityLevel.SUPPORTED | ||
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# Returns the compatibility level regarding existing game media | ||
func get_media_compatibility_level() -> int: | ||
return CompatibilityLevel.SUPPORTED | ||
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# Returns the compatibility level regarding existing themes | ||
func get_theme_compatibility_level() -> int: | ||
return CompatibilityLevel.UNSUPPORTED | ||
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# Returns a description/note to give more information about the | ||
# game metadata compatibility level | ||
func get_metadata_compatibility_level_description() -> String: | ||
return "Age ratings will have to be scraped from RetroHub." | ||
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# Returns a description/note to give more information about the | ||
# game media compatibility level | ||
func get_media_compatibility_level_description() -> String: | ||
return "Game box and physical support textures, used in 3D models, will have to be scraped from RetroHub." | ||
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# Returns a description/note to give more information about the | ||
# theme compatibility level | ||
func get_theme_compatibility_level_description() -> String: | ||
return "ES-DE themes are not supported." |
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