A work in progress game engine using C++20, DirectX12, Hlsl, and Lua.
- Basic D3D12 renderer with PBR, HDR, Gamma correction etc (will be improved drastically)
- Realtime analytical atmosphere model (Preetham-Sky)
- GLTF Model loading using Fastgltf
- Editor using ImGui
- Logging system (using Spdlog)
- Lua scripting for initializing scene with game objects and game object scripting.