Allow using seeded noise for particle velocity and spawn position offset #6675
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Exposes the noise framework FSO uses for volumetrics to the particle system.
This allows particles to behave in noised-but-not-frame-independent-random ways.
As with volumetrics, it uses the DSL of the noise library to parse noise definitions.
While very flexible, this is also quite cumbersome and hard to visualize. I intend to eventually build a small utility program that can quickly visualize these noise patterns.
As an example, the following is a table that uses the new noise: