Releases
v0.4.0
Added
Spatial radiance caching
Ray visibility flags for lights
Clouds fluttering
Multi-threaded pipeline initialization
Direct loading of YCoCg textures
AgX tonemapping
Extended API to pass device/instance/command buffer
Fixed
Unnormalized emissive base color
AMD artifacts with DirectX
Incorrect handling of Vulkan initialization failure
Missing UNet filter memory reallocation on resize
Sun importance sampling issue
Clouds CPU/GPU mismatch
Envmap sampling seam
Glowing corners with radiance caching enabled
Unsynchronized access to cpu features struct
Denoising artifacts with coop matrix enabled
Changed
Procedural sky is made pixel-perfect
Skymap generation is moved to GPU
Light BVH is quantized
Matrix multiplication uses tiled/blocked approach
SPIRV reflection data is extracted manually
Cross-platform coop matrix is used instead of NV-specific
Cornel box is used in samples
Custom HLSL cross-compiler is used for DirectX backend
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