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- #186 整数が保存できない不具合への暫定対処 - ドキュメント更新
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -4726,6 +4726,39 @@ <h5 class="parameters">Parameters</h5> | |
<td><a class="xref" href="https://docs.microsoft.com/ja-jp/dotnet/api/system.single?view=netstandard-2.0">Single</a></td> | ||
<td><span class="parametername">degree</span></td> | ||
<td><p>回転(度数法)</p> | ||
</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<a id="GameCanvas_GcProxy_DrawTexture_" data-uid="GameCanvas.GcProxy.DrawTexture*"></a> | ||
<h4 id="GameCanvas_GcProxy_DrawTexture_UnityEngine_Texture__Unity_Mathematics_float2x3__" data-uid="GameCanvas.GcProxy.DrawTexture(UnityEngine.Texture@,Unity.Mathematics.float2x3@)">DrawTexture(Texture, float2x3)</h4> | ||
<div class="markdown level1 summary"><p>テクスチャーを変形して描画します</p> | ||
</div> | ||
<div class="markdown level1 conceptual"></div> | ||
<h5 class="decalaration">Declaration</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">public void DrawTexture(in Texture texture, in float2x3 matrix)</code></pre> | ||
</div> | ||
<h5 class="parameters">Parameters</h5> | ||
<table class="table table-bordered table-striped table-condensed"> | ||
<thead> | ||
<tr> | ||
<th>Type</th> | ||
<th>Name</th> | ||
<th>Description</th> | ||
</tr> | ||
</thead> | ||
<tbody> | ||
<tr> | ||
<td><a class="xref" href="https://docs.unity3d.com/ja/2019.4/ScriptReference/Texture.html">Texture</a></td> | ||
<td><span class="parametername">texture</span></td> | ||
<td><p>描画するテクスチャー</p> | ||
</td> | ||
</tr> | ||
<tr> | ||
<td><a class="xref" href="https://docs.unity3d.com/Packages/[email protected]/api/Unity.Mathematics.float2x3.html">float2x3</a></td> | ||
<td><span class="parametername">matrix</span></td> | ||
<td><p>アフィン変換行列</p> | ||
</td> | ||
</tr> | ||
</tbody> | ||
|
@@ -5675,7 +5708,10 @@ <h5 class="returns">Returns</h5> | |
</tbody> | ||
</table> | ||
<h5 id="GameCanvas_GcProxy_GetPrimaryCameraResolution_GameCanvas_GcCameraDevice___remarks">Remarks</h5> | ||
<div class="markdown level1 remarks"><p>推奨解像度を取得できない場合、現在のキャンバス解像度とフレームレートに基づいた適当な値を返します</p> | ||
<div class="markdown level1 remarks"><ul> | ||
<li>推奨解像度を取得できない場合、現在のキャンバス解像度とフレームレートに基づいた適当な値を返します</li> | ||
<li>エディタでは常に推奨解像度を取得できません</li> | ||
</ul> | ||
</div> | ||
<a id="GameCanvas_GcProxy_GetSoundLevel_" data-uid="GameCanvas.GcProxy.GetSoundLevel*"></a> | ||
<h4 id="GameCanvas_GcProxy_GetSoundLevel_GameCanvas_GcSoundTrack_" data-uid="GameCanvas.GcProxy.GetSoundLevel(GameCanvas.GcSoundTrack)">GetSoundLevel(GcSoundTrack)</h4> | ||
|
@@ -8758,42 +8794,6 @@ <h5 class="parameters">Parameters</h5> | |
</table> | ||
<h5 id="GameCanvas_GcProxy_Save_System_String__System_Nullable_System_Int32___remarks">Remarks</h5> | ||
<div class="markdown level1 remarks"><p><code data-dev-comment-type="paramref" class="paramref">value</code> に null を渡した場合、キーに紐づくデータを削除します</p> | ||
</div> | ||
<a id="GameCanvas_GcProxy_Save_" data-uid="GameCanvas.GcProxy.Save*"></a> | ||
<h4 id="GameCanvas_GcProxy_Save_System_String__System_Nullable_System_Numerics_BigInteger__" data-uid="GameCanvas.GcProxy.Save(System.String@,System.Nullable{System.Numerics.BigInteger})">Save(String, Nullable<BigInteger>)</h4> | ||
<div class="markdown level1 summary"><p>ローカルストレージに値を保存します</p> | ||
</div> | ||
<div class="markdown level1 conceptual"></div> | ||
<h5 class="decalaration">Declaration</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">public void Save(in string key, BigInteger? value)</code></pre> | ||
</div> | ||
<h5 class="parameters">Parameters</h5> | ||
<table class="table table-bordered table-striped table-condensed"> | ||
<thead> | ||
<tr> | ||
<th>Type</th> | ||
<th>Name</th> | ||
<th>Description</th> | ||
</tr> | ||
</thead> | ||
<tbody> | ||
<tr> | ||
<td><a class="xref" href="https://docs.microsoft.com/ja-jp/dotnet/api/system.string?view=netstandard-2.0">String</a></td> | ||
<td><span class="parametername">key</span></td> | ||
<td><p>キー</p> | ||
</td> | ||
</tr> | ||
<tr> | ||
<td><a class="xref" href="https://docs.microsoft.com/ja-jp/dotnet/api/system.nullable-1?view=netstandard-2.0">Nullable</a><<a class="xref" href="https://docs.microsoft.com/ja-jp/dotnet/api/system.numerics.biginteger?view=netstandard-2.0">BigInteger</a>></td> | ||
<td><span class="parametername">value</span></td> | ||
<td><p>保存する値</p> | ||
</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<h5 id="GameCanvas_GcProxy_Save_System_String__System_Nullable_System_Numerics_BigInteger___remarks">Remarks</h5> | ||
<div class="markdown level1 remarks"><p><code data-dev-comment-type="paramref" class="paramref">value</code> に null を渡した場合、キーに紐づくデータを削除します</p> | ||
</div> | ||
<a id="GameCanvas_GcProxy_Save_" data-uid="GameCanvas.GcProxy.Save*"></a> | ||
<h4 id="GameCanvas_GcProxy_Save_System_String__System_Nullable_System_Single__" data-uid="GameCanvas.GcProxy.Save(System.String@,System.Nullable{System.Single})">Save(String, Nullable<Single>)</h4> | ||
|
@@ -11881,55 +11881,6 @@ <h5 class="returns">Returns</h5> | |
<tr> | ||
<td><a class="xref" href="https://docs.microsoft.com/ja-jp/dotnet/api/system.boolean?view=netstandard-2.0">Boolean</a></td> | ||
<td><p>取り出せたかどうか</p> | ||
</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<a id="GameCanvas_GcProxy_TryLoad_" data-uid="GameCanvas.GcProxy.TryLoad*"></a> | ||
<h4 id="GameCanvas_GcProxy_TryLoad_System_String__System_Numerics_BigInteger__" data-uid="GameCanvas.GcProxy.TryLoad(System.String@,System.Numerics.BigInteger@)">TryLoad(String, out BigInteger)</h4> | ||
<div class="markdown level1 summary"><p>ローカルストレージに保存された値を取り出します</p> | ||
</div> | ||
<div class="markdown level1 conceptual"></div> | ||
<h5 class="decalaration">Declaration</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">public bool TryLoad(in string key, out BigInteger value)</code></pre> | ||
</div> | ||
<h5 class="parameters">Parameters</h5> | ||
<table class="table table-bordered table-striped table-condensed"> | ||
<thead> | ||
<tr> | ||
<th>Type</th> | ||
<th>Name</th> | ||
<th>Description</th> | ||
</tr> | ||
</thead> | ||
<tbody> | ||
<tr> | ||
<td><a class="xref" href="https://docs.microsoft.com/ja-jp/dotnet/api/system.string?view=netstandard-2.0">String</a></td> | ||
<td><span class="parametername">key</span></td> | ||
<td><p>キー</p> | ||
</td> | ||
</tr> | ||
<tr> | ||
<td><a class="xref" href="https://docs.microsoft.com/ja-jp/dotnet/api/system.numerics.biginteger?view=netstandard-2.0">BigInteger</a></td> | ||
<td><span class="parametername">value</span></td> | ||
<td><p>取り出した値</p> | ||
</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<h5 class="returns">Returns</h5> | ||
<table class="table table-bordered table-striped table-condensed"> | ||
<thead> | ||
<tr> | ||
<th>Type</th> | ||
<th>Description</th> | ||
</tr> | ||
</thead> | ||
<tbody> | ||
<tr> | ||
<td><a class="xref" href="https://docs.microsoft.com/ja-jp/dotnet/api/system.boolean?view=netstandard-2.0">Boolean</a></td> | ||
<td><p>取り出せたかどうか</p> | ||
</td> | ||
</tr> | ||
</tbody> | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -1123,6 +1123,39 @@ <h5 class="parameters">Parameters</h5> | |
<td><a class="xref" href="https://docs.microsoft.com/ja-jp/dotnet/api/system.single?view=netstandard-2.0">Single</a></td> | ||
<td><span class="parametername">degree</span></td> | ||
<td><p>回転(度数法)</p> | ||
</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<a id="GameCanvas_IGraphics_DrawTexture_" data-uid="GameCanvas.IGraphics.DrawTexture*"></a> | ||
<h4 id="GameCanvas_IGraphics_DrawTexture_UnityEngine_Texture__Unity_Mathematics_float2x3__" data-uid="GameCanvas.IGraphics.DrawTexture(UnityEngine.Texture@,Unity.Mathematics.float2x3@)">DrawTexture(Texture, float2x3)</h4> | ||
<div class="markdown level1 summary"><p>テクスチャーを変形して描画します</p> | ||
</div> | ||
<div class="markdown level1 conceptual"></div> | ||
<h5 class="decalaration">Declaration</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">void DrawTexture(in Texture texture, in float2x3 matrix)</code></pre> | ||
</div> | ||
<h5 class="parameters">Parameters</h5> | ||
<table class="table table-bordered table-striped table-condensed"> | ||
<thead> | ||
<tr> | ||
<th>Type</th> | ||
<th>Name</th> | ||
<th>Description</th> | ||
</tr> | ||
</thead> | ||
<tbody> | ||
<tr> | ||
<td><a class="xref" href="https://docs.unity3d.com/ja/2019.4/ScriptReference/Texture.html">Texture</a></td> | ||
<td><span class="parametername">texture</span></td> | ||
<td><p>描画するテクスチャー</p> | ||
</td> | ||
</tr> | ||
<tr> | ||
<td><a class="xref" href="https://docs.unity3d.com/Packages/[email protected]/api/Unity.Mathematics.float2x3.html">float2x3</a></td> | ||
<td><span class="parametername">matrix</span></td> | ||
<td><p>アフィン変換行列</p> | ||
</td> | ||
</tr> | ||
</tbody> | ||
|
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