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shanecelis/README.md

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  1. water-demo water-demo Public

    A port of Evan Wallace's "Water Demo" for WebGL to Unity.

    ShaderLab 322 46

  2. SeawispHunter.RolePlay.Attributes SeawispHunter.RolePlay.Attributes Public

    Defines role playing attributes like "max health" using generics that are modified non-destructively and notify on changes

    C# 32 4

  3. bevy_video_glitch bevy_video_glitch Public

    A video glitch effect for bevy

    Rust 6 1

  4. bevy_terminal_shader bevy_terminal_shader Public

    An old school terminal shader for the bevy game engine

    WGSL 7 1

  5. bevy-input-sequence bevy-input-sequence Public

    Forked from not-elm/bevy-input-sequence

    Recognizes and acts on input sequences

    Rust 1

  6. trowel trowel Public

    A sprig firmware implementation in rust

    Rust 23 5