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When the game boots, this folder is automatically scanned for VPK files or subfolders. Each subfolder or VPK is added as a search path, so the files inside those VPK's or subfolders will override the default game files. See gameinfo.txt for more details. For example, you might have the following file structure: tf/custom/my_custom_stuff/ <<< This subfolder will be added as a search path tf/custom/my_custom_stuff/models/custom_model.mdl tf/custom/my_custom_stuff/materials/custom_material.vmt tf/custom/my_custom_stuff/materials/vgui/custom_ui_thing.res tf/custom/some_mod.vpk <<< This VPK will be added as a search path tf/custom/another_mod.vpk <<< This VPK will be added as a search path Mounting a VPK to the filesystem is more efficient than adding a subfolder, as each time the engine needs to open a file, it will need to make a call to the operating system to search the folder. VPKs can therefore be searched by the engine much more efficiently. Each subfolder is a new search path that must be checked each time the engine tries to open a file. So, for optimal load times, always use VPK files and don't make any subfolders in this folder! Note that the following directory structure is NOT correct: tf/custom/models/my_model.mdl That will add the directory "tf/custom/models" as a search path, in which case the file my_model.mdl actually exists at the root of the game's virtual filesystem. Instead, you would use something like: tf/custom/my_custom_stuff/models/my_model.mdl
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tf2 and csgo config
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