-
-
Notifications
You must be signed in to change notification settings - Fork 114
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* (Add) Zoom times information * (Add) Island checker, navigation and removal * (Add) Layer repair with island repair * (Add) Show mouse coordinates over layer image * (Fix) Pixel edit cant remove faded AA pixels * (Fix) Pixel edit cant add white pixels over faded AA pixels * (Change) Nova3D Elfin printer build volume from 130x70 to 132x74
- Loading branch information
Showing
31 changed files
with
4,023 additions
and
326 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
@echo off | ||
SET DIR=%~dp0 | ||
|
||
REM if exist "%SYSTEMROOT%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" SET MSBUILD_PATH="%SYSTEMROOT%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" | ||
if exist "%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\MSBuild.exe" SET MSBUILD_PATH="%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\MSBuild.exe" | ||
|
||
IF [%MSBUILD_PATH%] == [] GOTO noMSBuild | ||
|
||
echo PrusaSL1Viewer.sln Compile | ||
echo %MSBUILD_PATH% | ||
%MSBUILD_PATH% -p:Configuration=Release PrusaSL1Viewer.sln | ||
GOTO end | ||
|
||
|
||
:noMSBuild | ||
echo MSBuild.exe path not found! | ||
|
||
:end | ||
pause |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.