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@@ -1,74 +1,102 @@ | ||
document.addEventListener('DOMContentLoaded', () => { | ||
const opponentHand = document.querySelector('.opponent-hand'); | ||
const playerHand = document.querySelector('.player-hand'); | ||
const rows = document.querySelectorAll('.row'); | ||
const rows = document.querySelectorAll('.row'); // Получаем все ряды | ||
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// Создаем игроков | ||
const player1 = new Player('Player 1'); | ||
const player2 = new Player('Player 2'); | ||
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// Создаем колоду и добавляем карты | ||
const deck = new Deck(); | ||
deck.addCard(new Card('Masik', 5)); | ||
deck.addCard(new Card('Tubik', 3)); | ||
deck.addCard(new Card('Skuf', 4)); | ||
deck.addCard(new Card('Altushka', 7)); | ||
deck.addCard(new Card('Sheikh', 6)); | ||
deck.addCard(new Card('Alkash', 4)); | ||
deck.addCard(new Card('ITishnik', 6)); | ||
deck.addCard(new Card('Fifa', 5)); | ||
deck.addCard(new Card('Vaper', 3)); | ||
deck.addCard(new Card('TikToker', 4)); | ||
deck.addCard(new Card('Khalif', 6)); | ||
deck.addCard(new Card('GameDev', 8)); | ||
const cardsData = [ | ||
{ name: 'Masik', value: 5 }, | ||
{ name: 'Tubik', value: 3 }, | ||
{ name: 'Skuf', value: 4 }, | ||
{ name: 'Altushka', value: 7 }, | ||
{ name: 'Sheikh', value: 6 }, | ||
{ name: 'Alkash', value: 4 }, | ||
{ name: 'ITishnik', value: 6 }, | ||
{ name: 'Fifa', value: 5 }, | ||
{ name: 'Vaper', value: 3 }, | ||
{ name: 'TikToker', value: 4 }, | ||
{ name: 'Khalif', value: 6 }, | ||
{ name: 'GameDev', value: 8 }, | ||
]; | ||
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cardsData.forEach(card => deck.addCard(new Card(card.name, card.value))); | ||
deck.shuffle(); | ||
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// Игроки берут по 5 карт | ||
for (let i = 0; i < 5; i++) { | ||
// Игроки берут по 6 карт | ||
for (let i = 0; i < 6; i++) { | ||
player1.drawCard(deck); | ||
player2.drawCard(deck); | ||
} | ||
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// Рендеринг карт в руках игроков | ||
player1.hand.forEach((card, index) => { | ||
const cardElement = card.render(); | ||
cardElement.draggable = true; | ||
cardElement.id = `player1-card-${index}`; | ||
addDragAndDropListeners(cardElement); | ||
playerHand.appendChild(cardElement); | ||
}); | ||
// Рендеринг карт | ||
const totalCards = 6; | ||
for (let rowIndex = 0; rowIndex < 4; rowIndex++) { | ||
const row = rows[rowIndex]; | ||
for (let i = 0; i < 3; i++) { | ||
let card; | ||
if (rowIndex < 2) { | ||
card = player2.hand[rowIndex * 3 + i]; | ||
} else { | ||
card = player1.hand[(rowIndex - 2) * 3 + i]; | ||
} | ||
if (card) { | ||
row.appendChild(card.render()); | ||
} | ||
} | ||
} | ||
}); | ||
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player2.hand.forEach((card, index) => { | ||
const cardElement = card.render(); | ||
cardElement.draggable = true; | ||
cardElement.id = `player2-card-${index}`; | ||
addDragAndDropListeners(cardElement); | ||
opponentHand.appendChild(cardElement); | ||
}); | ||
// Определение класса Card | ||
class Card { | ||
constructor(name, value) { | ||
this.name = name; | ||
this.value = value; | ||
} | ||
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function addDragAndDropListeners(cardElement) { | ||
cardElement.addEventListener('dragstart', (event) => { | ||
cardElement.classList.add('dragging'); | ||
event.dataTransfer.setData('text/plain', event.target.id); | ||
}); | ||
render() { | ||
const cardElement = document.createElement('div'); | ||
cardElement.classList.add('card'); | ||
cardElement.textContent = `${this.name} (${this.value})`; | ||
return cardElement; | ||
} | ||
} | ||
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cardElement.addEventListener('dragend', () => { | ||
cardElement.classList.remove('dragging'); | ||
}); | ||
// Определение класса Deck | ||
class Deck { | ||
constructor() { | ||
this.cards = []; | ||
} | ||
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rows.forEach(row => { | ||
row.addEventListener('dragover', (event) => { | ||
event.preventDefault(); | ||
}); | ||
addCard(card) { | ||
this.cards.push(card); | ||
} | ||
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row.addEventListener('drop', (event) => { | ||
event.preventDefault(); | ||
const cardId = event.dataTransfer.getData('text/plain'); | ||
const cardElement = document.getElementById(cardId); | ||
if (cardElement) { | ||
row.appendChild(cardElement); | ||
} | ||
}); | ||
}); | ||
}); | ||
shuffle() { | ||
for (let i = this.cards.length - 1; i > 0; i--) { | ||
const j = Math.floor(Math.random() * (i + 1)); | ||
[this.cards[i], this.cards[j]] = [this.cards[j], this.cards[i]]; | ||
} | ||
} | ||
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drawCard() { | ||
return this.cards.pop(); | ||
} | ||
} | ||
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// Определение класса Player | ||
class Player { | ||
constructor(name) { | ||
this.name = name; | ||
this.hand = []; | ||
} | ||
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drawCard(deck) { | ||
const card = deck.drawCard(); | ||
if (card) { | ||
this.hand.push(card); | ||
} | ||
} | ||
} |