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Releases: spirit-island/spirit-island-mod

v4.0.2-beta.1

30 Aug 22:28
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v4.0.2-beta.1 Pre-release
Pre-release

-Fixed 2 B&C Events which had wrong dahan event section
-Removed broadcast about 4.0.0 asset downloading and instead added text object into mod that will delete itself after you finish loading

v4.0.1

30 Aug 22:17
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-Fixed Destroying/Removing Invaders causing errors

v4.0.1-beta.1

30 Aug 04:16
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v4.0.1-beta.1 Pre-release
Pre-release

-Fixed scripting error when pieces were trying to be destroyed or removed with nothing above them

v4.0.0

30 Aug 04:15
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-Added "Get Reminder Token" to the context menu of Spirit Panels and Power Cards
-Added "Get Spirit Marker" to the context menu of Spirit Panels (replacing "Get Spirit Markers")
-Added the 5 Spirits and 2 Boards from Horizon of Spirit Island
-Added "Randomize Thematic Island Boards" variant option, to ignore fixed setup (thanks to @pyrrhicPachyderm)
-Added an exploratory setup option to Fractured Days Split the Sky (Spirit)
-Added "Gain 1 Energy" and "Lose 1 Energy" hotkeys
-Added "Upgrade Piece" and "Downgrade Piece" hotkeys (damage will need to be reapplied)
-Added the removal of unused Aspect Cards in hands after advancing Invader Cards for the first time
-Updated all card images to the latest printing and improved their quality (meaning the first load of the mod will take more time)
-Updated the back of Blight cards to match the +1 Blight Erratum
-Fixed bug with Spirit setup happening multiple times (thanks to @pyrrhicPachyderm)

For Custom Content
-"Get Reminder Token" will only work on custom cards, not custom decks
-Added "Lower Spirit Image" tag to adjust the Spirit Marker gotten by "Get Spirit Marker"
-Added the ability to blacklist Invader Cards for setup

v4.0.0-beta.9

29 Aug 22:59
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v4.0.0-beta.9 Pre-release
Pre-release

-Added broadcast when you load up the mod or join in to let folks know that downloading 4.0.0 assets may take some time

v4.0.0-beta.8

28 Aug 18:15
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v4.0.0-beta.8 Pre-release
Pre-release

-Swapped out horizon spirit panels for ones which include complexity on lore side (thanks to @MJyio)
-Moved spirit buttons over a bit to not cover artist with longer names
-Changed color tint on badlands token to better match physical counterpart

v4.0.0-beta.7

25 Aug 16:42
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v4.0.0-beta.7 Pre-release
Pre-release

-Added hotkey to upgrade and downgrade invaders (damage will need to be reapplied though)
-Added feature to blacklist a card from being randomly selected for invader deck
-Fixed some bugs with parts of the code not being aware there are 8 island boards now, e.g. weekly challenge (beta only bug)

v4.0.0-beta.6

16 Aug 23:28
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v4.0.0-beta.6 Pre-release
Pre-release

-Updated G and H board images to fix some oddities in generated collider
-Changed vitality token color to better match physical counterpart
-Potential fix for tokens using image mask not applying for players joining a game

v4.0.0-beta.5

15 Aug 20:13
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v4.0.0-beta.5 Pre-release
Pre-release

-Updated mask used for generated spirit tokens to better frame the spirit image
-Added an alternate spirit mask which requires the panel to have the "Lower Spirit Image" tag
-Fixed bug where generated spirit tokens would use the current player's color instead of the spirit's color (beta only bug)

v4.0.0-beta.4

15 Aug 16:29
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v4.0.0-beta.4 Pre-release
Pre-release

-Added new context menu item to spirits to generate a spirit marker (which plays nicer with custom content)
-Updated G and H board images to more closely match the other 6 (thanks to @MJyio)
-Spirits with overlapping power cards for progression decks will now both get a copy of the card
-Fixed bug where custom reminder token images wouldn't load (beta only bug)