仿制的原神风物之诗琴.An imitation(or call it a simulator) of the genshin impact's windsong lyre.
Forgive me for my poor english.
源码可以同时在Gitee和Github上看到。Gitee - Github。这两仓库并不是同步的,会有滞后。
The source code can be seen on both Gitee and Github. The two repositories are not synchronized and will lag.
以下资源如另作他用,请自行获取授权
If the following resources are used for other purposes, please obtain authorization by yourself
程序图标(icon):鱼翅翅Kira@bilibili(uid2292091)
鼠标指针(cursor):Naruse_Kazuha@bilibili(uid285832138)
见Release.Download is available,see release.
- 执行resProcessor.exe.Run resProcessor.exe.(这是个啥程序?下面有解释.What is resProcessor.exe?See below.)
- 安装MingW_w64(C/C++编译器).You should have MingW_w64(C/C++ Compiler) installed.
- 确保能使用
make
、g++
、windres
.Make sure that you can run following commands:make
、g++
、windres
.(PS:make.exe or mingw32-make.exe) - 再本readme的目录执行
make
。Runmake
in the same folder of this readme. - 拷贝
WindsongLyre.exe
到你想要的地方.CopyWindsongLyre.exe
to the folder you want.
是我自己写的一个小程序.功能如下: 输入:资源文件res/xxx.xxx 输出:src/res.cpp、src/res.h、tmp/res_arr.cpp 结果,我可以通过这三个文件在内存中访问资源文件(原理的话你去看一下这三个输出就明白了)。
这个小工具的源码我放在/tool/resProcessor里了
It is a tool built by myself.Function: Input:resource files:res/xxx.xxx OutPut:src/res.cpp、src/res.h、tmp/res_arr.cpp So finally,i can access resource files in memory(Want to know how? See the three outputs).
我只是把录的游戏的声音播放出来。不是很懂声学原理。
如果需要修正, 请提交ISSUE。我看到ISSUE就会解决。
I just played the sound recorded from the game. I don't know much about acoustics.
If corrections are required, please submit an ISSUE.If I see ISSUE , i will solve it.
库、资源文件都编译到exe里去了。程序也有用QT写的版本,可见Gitee仓库.
All libraries and resource files are linked into the executable file;