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Politecnico di Milano - DART Lab
- Milan, Italy
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10:39
(UTC +01:00) - https://dart.polimi.it/
- in/pietro-califano-a46b7b199
Highlights
- Pro
ComputerGraphics
OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)
ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)
Source code examples from the Parallel Forall Blog
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
An application to showcase OSPRay's rendering capabilities
Set of utilities supporting workflows common in GPU raytracing applications
Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK
Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
Implementation of our paper "Monte Carlo Path Tracing and Statistical Event Detection for Event Camera Simulation" (ICCP 2024)
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
Physically based differentiable rendering in C++
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Getting Started with RTX Ray Tracing