This project is a sandbox for testing/demoing multiplayer functionality in Unreal Engine 5.
Made in Unreal Engine 5.1
- Tracking client connects/disconnects
- Player List
- Host can kick players
- Spawning Actors (Replicated)
- Server Travel (Seamless)
- Player Tags (Show player name above character heads)
- Server Travel is host initiated (requires all clients be in zone)
- Lobby Menu - Create/Join game (Hub world only)
- Text Chat
- Spectating
- e.g. When a player dies, allow them to spectate other clients characters