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Ant.cpp
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#include "Ant.hpp"
Ant::Ant(int startingRow, int startingCol, int numberOfSteps, Board *currentBoard) {
row = startingRow - 1; // -1 since array starts at 0
col = startingCol - 1; // -1 since array starts at 0
steps = numberOfSteps;
board = currentBoard;
facing = NORTH;
}
void Ant::move() {
int counter = 0;
while (counter <= steps) {
if (collision()) { // if collision function returns true, turn ant around
if (facing == NORTH) {
facing = SOUTH;
}
else if (facing == SOUTH) {
facing = NORTH;
}
else if (facing == EAST) {
facing = WEST;
}
else {
facing = EAST;
}
}
if ((*board).getSquare(row, col) == ' ') { // have ant turn right if currently on a white square
if (facing == NORTH) {
facing = EAST;
}
else if (facing == SOUTH) {
facing = WEST;
}
else if (facing == EAST) {
facing = SOUTH;
}
else {
facing = NORTH;
}
(*board).setSquare(row, col, '#'); // flip color of square before taking step forward
}
else if ((*board).getSquare(row, col) == '#') { // have ant turn left if currently on black square
if (facing == NORTH) {
facing = WEST;
}
else if (facing == SOUTH) {
facing = EAST;
}
else if (facing == EAST) {
facing = NORTH;
}
else {
facing = SOUTH;
}
(*board).setSquare(row, col, ' '); // flip color of square before taking step forward
}
(*board).printBoard(row, col);
stepForward();
counter++;
}
}
void Ant::stepForward() { //move ant forward by one step
if (facing == NORTH) {
row-=1;
}
else if (facing == SOUTH) {
row+=1;
}
else if (facing == EAST) {
col+=1;
}
else {
col-=1;
}
}
bool Ant::collision() {
//note to self: try to combine similar if statements when I have time
if ((*board).getSquare(row, col) == ' ') { // if ant is currently on white square
if (row == 0 && col == 0 && facing == WEST ) { // if top left corner facing WEST
return true;
}
else if (row == 0 && col == 0 && facing == SOUTH ) { // if top left corner facing SOUTH
return true;
}
else if (row == ((*board).getSize() - 1) && col == 0 && facing == SOUTH) { // if bottom left corner facing SOUTH
return true;
}
else if (row == ((*board).getSize() - 1) && col == 0 && facing == EAST) { // if bottom left corner facing EAST
return true;
}
else if (row == ((*board).getSize() - 1) && col == ((*board).getSize() - 1) && facing == EAST) { // if bottom right corner facing EAST
return true;
}
else if (row == ((*board).getSize() - 1) && col == ((*board).getSize() - 1) && facing == NORTH) { // if bottom right corner facing NORTH
return true;
}
else if (row == 0 && col == ((*board).getSize() - 1) && facing == NORTH) { // if top right corner facing NORTH
return true;
}
else if (row == 0 && col == ((*board).getSize() - 1) && facing == WEST) { // if top right corner facing WEST
return true;
}
else if (col == ((*board).getSize() - 1) && facing == NORTH) { // if next to right border facing NORTH
return true;
}
else if (col == 0 && facing == SOUTH) { // if next to left border facing SOUTH
return true;
}
else if (row == 0 && facing == WEST) { // if along top border facing WEST
return true;
}
else if (row == ((*board).getSize() - 1) && facing == EAST) { // if along bottom border facing EAST
return true;
}
}
if ((*board).getSquare(row, col) == '#') {
if (row == 0 && col == 0 && facing == NORTH) { // if top left corner facing NORTH
return true;
}
else if (row == 0 && col == 0 && facing == EAST) { // if top left corner facing EAST
return true;
}
else if (row == ((*board).getSize() - 1) && col == 0 && facing == WEST) { // if bottom left corner facing WEST
return true;
}
else if (row == ((*board).getSize() - 1) && col == 0 && facing == NORTH) { // if bottom left corner facing NORTH
return true;
}
else if (row == ((*board).getSize() - 1) && col == ((*board).getSize() - 1) && facing == SOUTH) { // if bottom right corner facing SOUTH
return true;
}
else if (row == ((*board).getSize() - 1) && col == ((*board).getSize() - 1) && facing == WEST) { // if bottom right corner facing WEST
return true;
}
else if (row == 0 && col == ((*board).getSize() - 1) && facing == EAST) { // if top right corner facing EAST
return true;
}
else if (row == 0 && col == ((*board).getSize() - 1) && facing == SOUTH) { // if top right corner facing SOUTH
return true;
}
else if (col == ((*board).getSize() - 1) && facing == SOUTH) { // if next to right border facing SOUTH
return true;
}
else if (col == 0 && facing == NORTH) { // if next to left border facing NORTH
return true;
}
else if (row == 0 && facing == EAST) { // if along top border facing EAST
return true;
}
else if (row == ((*board).getSize() - 1) && facing == WEST) { // if along bottom border facing WEST
return true;
}
}
return false;
}