8+ years old
2 to 5 players
Around 30 minutes
[Description]
24 Employee cards 30 Objective cards 99 Resource cards
Sort the cards by category (employee, objective, resource) and shuffle them to form three draw piles, face down.
Each player draw four cards from the resource pile (players make sure to keep their cards hidden).
The [xxxx] player starts the game.
Turn order proceeds clockwise.
The phases of a turn are "Objective completion", "Gathering" and "Formation". These phases are performed in that order and cannot be interchanged.
A player complete objective. This cannot be done more than once per turn.
[Description of the objective completion and rules]
Player pick and perform one of these two actions.
a. [Draw 2 cards]
b. [Fire employee auction]
Once per employee [under his direction], the player can upgrade this employee.
[Description of the upgrade act and rules]
The Game end when reaching one of two conditions:
This Game conditions depend on the number of players:
- 2 players: when a player completes his ninth objective, it triggers the last round.
- 3 players: when a player completes his eighth objective, it triggers the last round.
- 4 players: when a player completes his seventh objective it triggers the last round.
The other players then each have a final turn in which they can attempt to complete objectives to improve their scores.
When a pile of card run out, the current player end his turn.
The game then ends, without any last round.
Each player totals the points generated by their objectives completed during the game. Any cards still in hand have no value.
The player with the highest score wins the game and receives the congratulations of their peer.
In case of a tie, the player with the most completed objective cards wins. In the event of a further tie, the tied players share the victory...
Authors: Christian Blais, Guillaume Malette, Thierry Joyal
Illustrator: Marie-Hélène Baussart