Skip to content

Releases: tomezpl/sth-gamemode

v1.3.0

07 Jul 12:02
7813963
Compare
Choose a tag to compare

1.3.0

Features

  • Added support for joining matches in progress. (#15)
  • Added the sth_maxHealth convar to allow tweaking players' max health. (#51)
  • Added a safe zone at the Terminal spawn. (#52)
  • Added a prep phase during which the hunted player is invincible and hunters can't leave the spawn. (#52)
    • The prep phase duration can be set with the sth_prepPhaseDuration convar.
  • Added more varied default characters. (#56)

Fixes

  • Fixed matches not ending if the hunted player has disconnected.

Thanks to @rollschuh2282, @SpiderVice and @happygrowls for help in testing this release.

v1.2.0

06 May 12:14
97f7d68
Compare
Choose a tag to compare

1.2.0

Features

  • Added spawnable vehicle list configuration. Modify configs/vehicles.json to add or remove vehicles from the list used by /spawncars. (#34)

Fixes

  • Fixed previous batch of vehicles not being deleted when using /spawncars. (#44)
  • Fixed some vehicles not spawning if they took too long to load.

Known issues

  • Due to how the fix for #44 is implemented, there is an additional 3.5s delay when using /spawncars.
    • This is in order to allow the server to properly delete the existing vehicles.
    • A fix to mitigate this will be introduced in a future version.
  • On rare occasions, some vehicles may fail to delete properly. The repro steps for this are currently unclear.

Notes

Special thanks to @happygrowls, @rollschuh2282 and @SpiderVice for help with testing.

v1.1.0

19 Nov 18:24
90dc9db
Compare
Choose a tag to compare

1.1.0

Features

  • Added player death markers on the radar. Use setr sth_deathbliplifespan <seconds> to override the number of seconds the marker stays on the map. Use setr sth_globalPlayerDeathBlips true to make hunter death blips visible to hunted players. (#26) (#32)
  • Added weapon loadout configuration. Modify configs/team_loadouts.json to customise them. (#29)

Fixes

  • Fixed hunted player mugshots intermittently failing to display. (#40)

Tweaks

  • Respawn command is now /respawn (#37)
  • Rebalanced the default weapon loadout. (#29)

Notes

Special thanks to @happygrowls, @rollschuh2282 and @SpiderVice for help with testing.

v1.0.1

21 Sep 11:56
323651e
Compare
Choose a tag to compare

Fixes

  • Fixed an issue where one player would be consistently excluded from the random hunted pick. The game now operates a queue system to ensure every player waits roughly the same amount of time between their hunted rounds. (#22)

Notes

Special thanks to happygrowls, rollschuh2282 and Spider-Vice for helping playtest this version.

v1.0.0

03 Jan 01:54
792e845
Compare
Choose a tag to compare

This is a (mostly) complete implementation of Survive the Hunt's basic ruleset: a randomly chosen player has to survive for 24 minutes (real-time) while other players hunt them.

Features still to come:

  • Hunted player headstart
    • In FailRace's "Survive the Hunt" videos, the hunted always gets a 1-minute headstart to allow them to move away from the starting area.
    • As of yet, nothing has been implemented to stop the hunters from killing the hunted player in the starting area.
    • Please be a good sport and allow the player to leave the area :)
  • UI
    • At the moment, players will need to use chat commands to start the game. See the Usage section in the README.
  • Permissions
    • Right now there is no concept of admins or game masters, and as such, nothing stopping any player from attempting to start a hunt session.
  • Join-in-Progress
    • While I recognise the importance of this feature, it will require a considerable amount of development and testing to ensure that it works as expected.
  • Interiors
    • For the love of all that is holy, do not attempt to enter interiors as you'll just fall through the world. No idea how this works in FiveM.

Initial build

21 Dec 15:57
Compare
Choose a tag to compare
Initial build Pre-release
Pre-release

This is a very early version of the Survive the Hunt gamemode, with only the basic ruleset implemented thus far.

Many FiveM-specific bugs still present, e.g. hunters able to intermittently see a hunted blip, timer desync, player blood damage not resetting, etc.

Please make sure baseevents is started before starting this resource in your CFX server.