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* Add attack delay to AttackInfo Meant to be used in item drop packet for timing handled by the client rather than scheduling item drop packets on the server. * Use delay from packets for drop timing * Overload damageMonster for when no delay is needed * Remove unnecessary "spawn loot on animation" feature No longer needed since item drop timing is now dictated by the client since two commits back. * Fix drop delay from summon attack * Fix drop delay for Meso Explosion * Proper timing on removing exploded meso No longer using scheduling on server side but rather a delay value inherent to the "remove item from map" packet. * Scheduler free timing for reactor drops --------- Co-authored-by: P0nk <[email protected]> Co-authored-by: Ponk <[email protected]>
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