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Running OpenLRR
Robert Jordan edited this page Dec 17, 2021
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1 revision
Setup is nearly identical to getting a standard copy of LRR to run. So if you already have a working copy, then you're almost done. If not, then start with Running LEGO Rock Raiders before continuing.
This guide assumes you will be running OpenLRR in the <project>/bin/
folder, but it's not a requirement.
- See Files Checklist for the list of common files that need to be placed in
<project>/bin/
. - Copy
OpenLRR.exe
andOpenLRR-d.exe
from the project root folder into<project>/bin/
. - Build
openlrr.dll
and/oropenlrr-d.dll
using instructions in the following section.
- Open up
OpenLRR.sln
in VS 2019. - Change the configuration to x86, and Debug or Release.
- Build the project openlrr, which should automatically output
openlrr.dll
(oropenlrr-d.dll
for Debug configuration) to the<project>/bin
folder.
For Windows 7 or below, see this Guide instead, as preparation is a bit more involved.
- Right click Properties on
OpenLRR.exe
in the<project>/bin/
folder. - Go to the Compatibility tab.
- Under Settings, check Reduced color mode.
- Select 16-bit color from the dropdown below the checkbox.
- Repeat these steps for
OpenLRR-d.exe
.
Launch OpenLRR.exe
or OpenLRR-d.exe
from the <project>/bin/
folder.
- Right click Properties for the openlrr project in VS 2019.
- In the Debugging tab, change the following settings:
-
Command:
$(TargetDir)OpenLRR.exe
(or$(TargetDir)OpenLRR-d.exe
for Debug configurations) - (Optional) Command Arguments: (fill out with whatever arguments you need)
-
Working Directory:
$(TargetDir)
- Debugger Type: Native Only
-
Command:
- Save and close the properties, then press Start Debugging or F5.