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Refactor PG file parsing out of Game
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/* | ||
* Copyright 2017-2024 Tom van Dijk | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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#ifndef PGPARSER_HPP | ||
#define PGPARSER_HPP | ||
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#include <sstream> | ||
#include <memory> | ||
#include <oink/game.hpp> | ||
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namespace pg { | ||
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/** | ||
* Parse a .pg file | ||
*/ | ||
class PGParser | ||
{ | ||
public: | ||
PGParser() = delete; | ||
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/** | ||
* Parse a pgsolver game. | ||
*/ | ||
static Game parse_pgsolver(std::istream &in, bool removeBadLoops); | ||
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/** | ||
* Parse a pgsolver game. This version can handle priorities above INT_MAX, such as the mlsolver benchmarks. | ||
* It does this by renumbering (compressing) the priorities afterwards. | ||
*/ | ||
static Game parse_pgsolver_renumber(std::istream &in, bool removeBadLoops); | ||
}; | ||
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} | ||
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#endif |
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