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The MIT License (MIT) | ||
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Copyright (c) 2019 Tarek Sherif | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
this software and associated documentation files (the "Software"), to deal in | ||
the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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WebGPU Example | ||
============== | ||
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Minimal examples of WebGPU usage. |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>WebGPU Blank</title> | ||
<style> | ||
html, body { | ||
margin: 0; | ||
overflow: hidden; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<canvas id="webgpu-canvas"></canvas> | ||
<script> | ||
(async () => { | ||
const adapter = await navigator.gpu.requestAdapter(); | ||
const device = await adapter.requestDevice(); | ||
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const canvas = document.getElementById("webgpu-canvas"); | ||
canvas.width = window.innerWidth; | ||
canvas.height = window.innerHeight; | ||
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const context = canvas.getContext("gpupresent"); | ||
const swapChainFormat = await context.getSwapChainPreferredFormat(device); | ||
const swapChain = context.configureSwapChain({ | ||
device, | ||
format: swapChainFormat | ||
}); | ||
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const commandEncoder = device.createCommandEncoder(); | ||
const textureView = swapChain.getCurrentTexture().createView(); | ||
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const renderPass = commandEncoder.beginRenderPass({ | ||
colorAttachments: [{ | ||
attachment: textureView, | ||
loadValue: [0, 0, 0, 1] | ||
}] | ||
}); | ||
renderPass.endPass(); | ||
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device.defaultQueue.submit([commandEncoder.finish()]); | ||
})(); | ||
</script> | ||
</body> | ||
</html> |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>WebGPU Point</title> | ||
<style> | ||
html, body { | ||
margin: 0; | ||
overflow: hidden; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<canvas id="webgpu-canvas"></canvas> | ||
<script> | ||
(async () => { | ||
const adapter = await navigator.gpu.requestAdapter(); | ||
const device = await adapter.requestDevice(); | ||
const glslang = await import("https://unpkg.com/@webgpu/[email protected]/web/glslang.js").then(m => m.default()); | ||
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const canvas = document.getElementById("webgpu-canvas"); | ||
canvas.width = window.innerWidth; | ||
canvas.height = window.innerHeight; | ||
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const context = canvas.getContext("gpupresent"); | ||
const swapChainFormat = await context.getSwapChainPreferredFormat(device); | ||
const swapChain = context.configureSwapChain({ | ||
device, | ||
format: swapChainFormat | ||
}); | ||
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const vs = ` | ||
#version 450 | ||
void main() { | ||
gl_Position = vec4(0.0, 0.0, 0.0, 1.0); | ||
} | ||
`.trim(); | ||
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const fs = ` | ||
#version 450 | ||
layout(location=0) out vec4 fragColor; | ||
void main() { | ||
fragColor = vec4(1.0, 0.0, 0.0, 1.0); | ||
} | ||
`.trim(); | ||
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const pipeline = device.createRenderPipeline({ | ||
vertexStage: { | ||
module: device.createShaderModule({ | ||
code: glslang.compileGLSL(vs, "vertex") | ||
}), | ||
entryPoint: "main" | ||
}, | ||
fragmentStage: { | ||
module: device.createShaderModule({ | ||
code: glslang.compileGLSL(fs, "fragment") | ||
}), | ||
entryPoint: "main" | ||
}, | ||
primitiveTopology: "point-list", | ||
colorStates: [{ | ||
format: swapChainFormat | ||
}] | ||
}); | ||
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const commandEncoder = device.createCommandEncoder(); | ||
const textureView = swapChain.getCurrentTexture().createView(); | ||
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const renderPass = commandEncoder.beginRenderPass({ | ||
colorAttachments: [{ | ||
attachment: textureView, | ||
loadValue: [0, 0, 0, 1] | ||
}] | ||
}); | ||
renderPass.setPipeline(pipeline); | ||
renderPass.draw(1, 1, 0, 0); | ||
renderPass.endPass(); | ||
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device.defaultQueue.submit([commandEncoder.finish()]); | ||
})(); | ||
</script> | ||
</body> | ||
</html> |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>WebGPU Triangle</title> | ||
<style> | ||
html, body { | ||
margin: 0; | ||
overflow: hidden; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<canvas id="webgpu-canvas"></canvas> | ||
<script> | ||
(async () => { | ||
const adapter = await navigator.gpu.requestAdapter(); | ||
const device = await adapter.requestDevice(); | ||
const glslang = await import("https://unpkg.com/@webgpu/[email protected]/web/glslang.js").then(m => m.default()); | ||
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const canvas = document.getElementById("webgpu-canvas"); | ||
canvas.width = window.innerWidth; | ||
canvas.height = window.innerHeight; | ||
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const context = canvas.getContext("gpupresent"); | ||
const swapChainFormat = await context.getSwapChainPreferredFormat(device); | ||
const swapChain = context.configureSwapChain({ | ||
device, | ||
format: swapChainFormat | ||
}); | ||
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const vs = ` | ||
#version 450 | ||
layout(location=0) in vec4 position; | ||
layout(location=1) in vec4 color; | ||
layout(location=0) out vec4 vColor; | ||
void main() { | ||
vColor = color; | ||
gl_Position = position; | ||
} | ||
`.trim(); | ||
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const fs = ` | ||
#version 450 | ||
layout(location=0) in vec4 vColor; | ||
layout(location=0) out vec4 fragColor; | ||
void main() { | ||
fragColor = vColor; | ||
} | ||
`.trim(); | ||
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const pipeline = device.createRenderPipeline({ | ||
vertexStage: { | ||
module: device.createShaderModule({ | ||
code: glslang.compileGLSL(vs, "vertex") | ||
}), | ||
entryPoint: "main" | ||
}, | ||
fragmentStage: { | ||
module: device.createShaderModule({ | ||
code: glslang.compileGLSL(fs, "fragment") | ||
}), | ||
entryPoint: "main" | ||
}, | ||
primitiveTopology: "triangle-list", | ||
vertexState: { | ||
vertexBuffers: [ | ||
{ | ||
arrayStride: 8, | ||
attributes: [{ | ||
shaderLocation: 0, | ||
format: "float2", | ||
offset: 0 | ||
}] | ||
}, | ||
{ | ||
arrayStride: 4, | ||
attributes: [{ | ||
shaderLocation: 1, | ||
format: "uchar4norm", | ||
offset: 0 | ||
}] | ||
} | ||
] | ||
}, | ||
colorStates: [{ | ||
format: swapChainFormat | ||
}] | ||
}); | ||
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const [positionBuffer, positionBufferMap] = device.createBufferMapped({ | ||
size: 24, | ||
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST | ||
}); | ||
new Float32Array(positionBufferMap).set([ | ||
-0.5, -0.5, | ||
0.5, -0.5, | ||
0.0, 0.5 | ||
]); | ||
positionBuffer.unmap(); | ||
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const [colorBuffer, colorBufferMap] = device.createBufferMapped({ | ||
size: 12, | ||
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST | ||
}); | ||
new Uint8Array(colorBufferMap).set([ | ||
255, 0, 0, 255, | ||
0, 255, 0, 255, | ||
0, 0, 255, 255 | ||
]); | ||
colorBuffer.unmap(); | ||
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const commandEncoder = device.createCommandEncoder(); | ||
const textureView = swapChain.getCurrentTexture().createView(); | ||
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const renderPass = commandEncoder.beginRenderPass({ | ||
colorAttachments: [{ | ||
attachment: textureView, | ||
loadValue: [0, 0, 0, 1] | ||
}] | ||
}); | ||
renderPass.setPipeline(pipeline); | ||
renderPass.setVertexBuffer(0, positionBuffer); | ||
renderPass.setVertexBuffer(1, colorBuffer); | ||
renderPass.draw(3, 1, 0, 0); | ||
renderPass.endPass(); | ||
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device.defaultQueue.submit([commandEncoder.finish()]); | ||
})(); | ||
</script> | ||
</body> | ||
</html> |