Cloth simulation implementation based on "Fast Simulation of Mass-Spring Systems" : https://www.cs.utah.edu/~ladislav/liu13fast/liu13fast.html
For broadphase of colision detection "A fast software for box intersections" is implemented: http://pub.ist.ac.at/~edels/Papers/2002-J-01-FastBoxIntersection.pdf
Required dependencies:
GLFW
GL3W
Eigen
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