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Improve Enemy Architecture #40

Merged
merged 1 commit into from
Dec 24, 2023
Merged

Improve Enemy Architecture #40

merged 1 commit into from
Dec 24, 2023

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umut-sahin
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  • Adds an optional spawn interval for enemies within the group (e.g., 500ms after the level started, spawn 3 enemies with a 100ms interval)
  • Searches for an empty space on the map to spawn the enemies intelligently and queues the enemies to be spawned later in a different place if an appropriate place could not be found.
  • Implements debug in a smart way for enemy spawn patterns.
  • Plus a few small improvements.

@umut-sahin umut-sahin merged commit 29305fb into main Dec 24, 2023
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@umut-sahin umut-sahin deleted the better-enemy-spawn branch December 24, 2023 19:48
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2 participants