We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Shooting 3rd Person - sebastian
God, owns object, can kill them all - sebastian
Playerobject mit Referenz auf Spielervoxelcluster
Movement / overlappingprevention / Physikengine - christian
HUD - patrick
Hook system to enable Cluster Voxelspecific collision behaviour - moritz
deferred rendering -> normal/z buffer, id buffer, color buffer
Voxelmass / HP
Clusterstplitdetection
Sound Wrapper