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# 🔍 Demos | ||
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Hey and welcome to the demo section! Here you can find a list of demos that demonstrate how to use Vuelto in different scenarios. All of these work in the web! | ||
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!!! warning | ||
These demo's might take a while to load, depending on the hardware. Please be patient. | ||
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!!! note | ||
The demo's will be streched to fit the screen. This is done so mobile users can see the demos better. This behavior can be ofcourse changed by changing the last argument of `vuelto.NewWindow`. | ||
The demo's will be stretched to fit the screen. This is done so mobile users can see the demos better. This behavior can be of course changed by changing the last argument of `vuelto.NewWindow`. | ||
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## 🧩 All examples | ||
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- [Shapes example](1/index.html) | ||
- [Images example](2/index.html) | ||
- [Rendering example](3/index.html) |
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<!-- markdownlint-disable md007 --> | ||
# 📅 Upcoming release | ||
## V1.1 | ||
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- [x] Framerates | ||
- [x] Set framerate | ||
- [x] Get framerate | ||
- [x] Deltatime | ||
## V1.2 | ||
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- [x] Events | ||
- [x] Keyboard | ||
- [x] Mouse | ||
- [ ] Renderer | ||
- [ ] SetPixel | ||
- [ ] LoadText and .Draw() | ||
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- [x] Renderer | ||
- [x] Move the main API to the Rendering driver | ||
- [x] Web | ||
- [x] Web-windowing | ||
- [x] Support for web using wasm | ||
- [x] Web-rendering | ||
- [x] Support for building graphics driver | ||
- [x] WebGL | ||
- [x] Desktop | ||
- [x] Move to OpenGL v3.3 | ||
- [ ] Image | ||
- [ ] Manipulate images | ||
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- [x] Windowing | ||
- [x] Platforms | ||
- [x] Windowing for web | ||
- [x] Windowing for desktop | ||
- [x] Framerates | ||
- [x] Set framerate | ||
- [x] Get framerate | ||
- [x] Deltatime | ||
- [ ] Spritesheets | ||
- [ ] Using images | ||
- [ ] returning images | ||
- [ ] Usable with animations | ||
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- [x] Imaging | ||
- [x] Load images | ||
- [x] Process images (to string) | ||
- [ ] Node system | ||
- [ ] Movable nodes | ||
- [ ] Custom physics option | ||
- [ ] Static nodes | ||
- [ ] Unmovable | ||
- [ ] Just a basic image/shape | ||
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- [x] 2 Ring Rendering Driver | ||
- [x] Ring 1 | ||
- [x] Wrapper around OpenGL C api | ||
- [x] Wrapper around WebGL JS api | ||
- [x] Ring 2 | ||
- [x] API around OpenGL and WebGL | ||
- [ ] Animations | ||
- [ ] Using images | ||
- [ ] Using spritesheets | ||
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- [x] 2 Ring Window Driver | ||
- [x] Ring 1 | ||
- [x] Wrapper around GLFW | ||
- [x] Wrapper around JS runtime | ||
- [x] Ring 2 | ||
- [x] API around GLFW and JS windowing | ||
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- [x] 2 Ring Input Driver | ||
- [x] Ring 1 (No ring 1 needed) | ||
- [x] Ring 2 | ||
- [x] API around GLFW and JS events | ||
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- [x] 2 Ring Image Driver | ||
- [x] Ring 1 (No ring 1 needed) | ||
- [x] Ring 2 | ||
- [x] API around Go image library | ||
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- [ ] Website | ||
- [ ] Docs | ||
- [ ] Vuelto Docs | ||
- [ ] Vuelto API | ||
- [ ] How to use vuelto | ||
- [ ] Vuelto's functionality | ||
- [x] Developer Docs | ||
- [x] Vuelto's 3 ring structure | ||
- [x] CONTRIBUTING.md | ||
- [x] Code of Conduct | ||
- [ ] Tutorials | ||
- [ ] Examples | ||
- [ ] Tutorials to build small games | ||
- [ ] Custom color system | ||
- [ ] Color struct | ||
- [ ] NewColor function | ||
- [ ] Predefined Color constants |
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<!-- markdownlint-disable md007 --> | ||
# 🛣️ Roadmap for V2 | ||
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## V2 | ||
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