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Fix inclusion of GPUShaders for OSD.
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35 changes: 35 additions & 0 deletions
35
Sources/OpenSubdiv/include/OpenSubdiv/OSDSurfaceGpuShaders.h
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// | ||
// Copyright 2013 Pixar | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "Apache License") | ||
// with the following modification; you may not use this file except in | ||
// compliance with the Apache License and the following modification to it: | ||
// Section 6. Trademarks. is deleted and replaced with: | ||
// | ||
// 6. Trademarks. This License does not grant permission to use the trade | ||
// names, trademarks, service marks, or product names of the Licensor | ||
// and its affiliates, except as required to comply with Section 4(c) of | ||
// the License and to reproduce the content of the NOTICE file. | ||
// | ||
// You may obtain a copy of the Apache License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the Apache License with the above modification is | ||
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
// KIND, either express or implied. See the Apache License for the specific | ||
// language governing permissions and limitations under the Apache License. | ||
// | ||
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#ifndef OPENSUBDIV3_OSD_GPU_SHADERS_H | ||
#define OPENSUBDIV3_OSD_GPU_SHADERS_H | ||
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/* sly workaround, since SwiftPM doesn't yet know how | ||
* to automatically include the autogenerated Swift header. */ | ||
#define GPU_SHADERS_INC <GPU_SHADERS_SWIFT_OSD_H> | ||
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/* shaders (HLSL, GLSL, METAL). */ | ||
#include GPU_SHADERS_INC | ||
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#endif /* OPENSUBDIV3_OSD_GPU_SHADERS_H */ |
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