I enjoy computer graphics and game development. I enjoy jumping into other less-familiar programming fields too. I occasionally write detailed tutorials on some computer graphics topics (I genuinely try to finish these guides/tutorials whenever free time is available). I am unarguably the biggest fun of the KISS principle (Keep It Super Simple). I have a particular dislike for bloated software that take ages to load, slow down my old ThinkPad laptop, and swallow all of its ram.
🏠
I may be slow to respond.
Computer Graphics, Tooling, and Game Dev.
C++ | TS/JS | C# | Python | Vulkan | OpenGL
- Germany
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22:50
(UTC -12:00) - walcht.github.io/walcht/
- in/walid-chtioui
Highlights
- Pro
Pinned Loading
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neovim-unity
neovim-unity Public[Not affiliated with Unity Technologies] Ready-to-use, pre-configured Neovim for game development using Unity game engine
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TextureSubPlugin
TextureSubPlugin PublicUnity low-level native plugin for uploading data to chunks of a 2D/3D Texture on the GPU
C++ 2
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UnitySpawnEditor
UnitySpawnEditor PublicUnity custom editor script for editing spawn\waypoints positions
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ezQuadcopter
ezQuadcopter PublicA well-documented and versatile quadcopter flight controller code to implement using Arduino\ESP32 microcontrollers.
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fancy-pathfinder
fancy-pathfinder PublicVisualize, benchmark and play with different pathfinding algorithms in a highly customizale grid.
C++
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