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OIS: Object oriented Input System

Software License Build status Build Status Maintenance PRs Welcome Packaging status latest packaged version(s)

Cross Platform Object Oriented Input Lib System. Meant to be very robust and compatible with many systems and operating systems.

Linux

Dependencies: X11

To build and install:

    cmake -H. -B./build
    cd ./build
    make
    make install

By default, the install target will install OIS.pc inside /usr/local/lib/pkgconfig. To find OIS with pkg-config, you need to have this directory on your PKG_CONFIG_PATH

    export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig

Windows

Dependencies: DirectX SDK (now part of the Windows SDK)

For Visual Studio:

    cmake -H. -B./build
    msbuild "build\OIS.sln"

Or, simply open cmake-gui, and generate a visual studio solution in a few clicks.

OSX

For XCode:

(or use the graphical CMake tool)

    cmake -H. -B./build
    cd ./build
    make

On a 64bit mac, code will use Cocoa to interact with the input system.

License

The zlib/libpng License

Copyright (c) 2018-2021 Arthur Brainville, and GitHub contributors
Copyright (c) 2015 Andrew Fenn
Copyright (c) 2005-2010 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no
event will the authors be held liable for any damages arising from the use of this
software.

Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to the
following restrictions:

    1. The origin of this software must not be misrepresented; you must not claim that
        you wrote the original software. If you use this software in a product,
        an acknowledgment in the product documentation would be appreciated
        but is not required.

    2. Altered source versions must be plainly marked as such, and must not be
        misrepresented as being the original software.

    3. This notice may not be removed or altered from any source distribution.