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A fork of cmatsuoka's Second Reality port, using SDL2 and OpenGL (instead of SDL1.2 and OpenGL ES 2.0)

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Second Reality Effects

Effects from Second Reality ported to C, Linux, SDL2, and OpenGL.

Notes

  • OpenGL is used for 2D presentation only, all 3D transformations are computed using demo code.
  • Original file layout used when possible.
  • Ported code should be resolution-independent and framerate-independent.
  • Pixel art upscaled with 4xbrz.

Dependencies

libsoil-dev libsdl2-dev

Screenshots and further information

See https://github.com/cmatsuoka/sr-port/wiki/Second-Reality-port-notes

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A fork of cmatsuoka's Second Reality port, using SDL2 and OpenGL (instead of SDL1.2 and OpenGL ES 2.0)

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  • C 94.2%
  • GLSL 3.3%
  • Makefile 1.9%
  • Other 0.6%