Version 4.0.0
Visual effects and optimisations
- custom effects pipelines (AKA postprocessing),
- multi-pass rendering,
- procedural textures,
- reflection maps,
- a bunch of sweet performance optimizations by NVIDIA,
- a change to texture nodes (which unfortunately breaks backwards compatibility),
- renamings of some plugins, and
- a new examples browser.
More info in the release notes at: http://xeolabs.com/articles/scenejs4-release/