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Remove obsolete TODO comments #5149

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Mar 22, 2025
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1 change: 0 additions & 1 deletion ui/ozone/platform/starboard/gl_ozone_egl_starboard.cc
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,6 @@ bool GLOzoneEGLStarboard::LoadGLES2Bindings(
}

void GLOzoneEGLStarboard::CreateDisplayTypeIfNeeded() {
// TODO(b/371272304): Initialize hardware here if needed.
if (!have_display_type_) {
display_type_ = reinterpret_cast<void*>(SB_EGL_DEFAULT_DISPLAY);
have_display_type_ = true;
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10 changes: 0 additions & 10 deletions ui/ozone/platform/starboard/ozone_platform_starboard.cc
Original file line number Diff line number Diff line change
Expand Up @@ -76,8 +76,6 @@ class OzonePlatformStarboard : public OzonePlatform {
}

std::unique_ptr<SystemInputInjector> CreateSystemInputInjector() override {
// TODO(b/371272304): Implement a system input injector for Starboard. This
// will likely be part of an event factory/dispatcher.
return nullptr;
}

Expand Down Expand Up @@ -123,8 +121,6 @@ class OzonePlatformStarboard : public OzonePlatform {
KeyboardLayoutEngineManager::SetKeyboardLayoutEngine(
keyboard_layout_engine_.get());

// TODO(b/371272304): Investigate if we need our own implementation of
// OverlayManager.
// It doesn't matter which of the UI or GPU creates | overlay_manager_ | and
// | surface_factory_ | in single-process mode.
if (!overlay_manager_) {
Expand All @@ -133,13 +129,7 @@ class OzonePlatformStarboard : public OzonePlatform {
// TODO(b/371272304): Investigate if we need our own implementation of
// InputController for things like gamepads or other atypical input devices.
input_controller_ = CreateStubInputController();
// TODO(b/371272304): Investigate if we need a more robust cursor factory or
// if we can continue using BitmapCursorFactory.
cursor_factory_ = std::make_unique<BitmapCursorFactory>();
// TODO(b/371272304): GpuPlatformSupportHost seems to be mainly for IPC
// between the Browser and GPU processes. Since Cobalt will be running as a
// single process, investigate if this is needed or if there's any
// additional features we might need to implement from there.
gpu_platform_support_host_.reset(CreateStubGpuPlatformSupportHost());

return true;
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