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Tencent Games
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09:27
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润学全球官方指定GITHUB,整理润学宗旨、纲领、理论和各类润之实例;解决为什么润,润去哪里,怎么润三大问题; 并成为新中国人的核心宗教,核心信念。
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
The Recorder allows you to capture and save data from the Unity Editor during Play mode: animations, videos, images, audio, AOVs, and more. 📦 [Mirrored from UPM, not affiliated with Unity Technolog…
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
UnityChan Sping Bone System for lightweight secondary animations
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
中文的C++ Template的教学指南。与知名书籍C++ Templates不同,该系列教程将C++ Templates作为一门图灵完备的语言来讲授,以求帮助读者对Meta-Programming融会贯通。(正在施工中)
ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming
A Non-Euclidean Rendering Engine for 3D scenes.
Industry-standard navigation-mesh toolset for games
📖 作为对《C++ Concurrency in Action - SECOND EDITION》的中文翻译。
C++ examples for the Vulkan graphics API
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
Tiny but powerful single file wavefront obj loader
🎉 Elegant and powerful theme for Hexo.
This demo implements BVH construction and GPU traversal for rendering hard shadows.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Physics engine that accompanies the book "Game Physics Engine Design"
Demo Project using the Universal RP from Unity3D