-
Notifications
You must be signed in to change notification settings - Fork 601
Getting Started
Please refer to the readme for detailed steps on setting up the repo.
Undecompiled code is located in the asm/non_matchings folder. There are two folders, code
and boot
, which represent the two main executables (more on that later). Each subfolder represents one of the original C files, and contains a .S
assembly file for each function within that C file (Note: Not all C files have been split into these folders yet).
Before working on a C file, check the Projects tab to make sure no one else is working on it. Be sure to reserve the file so that no one else takes it.
In the src/ folder, you'll find a set of .c files. Assuming no decompilation work has been done on a given file, you'll find a bunch of statements like so:
#pragma GLOBAL_ASM("asm/non_matchings/code/z_lights/func_80079D30.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_lights/func_80079D8C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_lights/func_80079E58.s")
#pragma GLOBAL_ASM
is a command which tells the assembly processor to include the assembly function from the specified file path. As you work on a file, you will replace these commands with proper C functions, until none of these remain.
Let's take the following function from z_actor and convert it to C.
glabel func_8002CCF0
/* AA3E90 8002CCF0 8C8E1D3C */ lw $t6, 0x1d3c($a0)
/* AA3E94 8002CCF4 240F0001 */ li $t7, 1
/* AA3E98 8002CCF8 00AFC004 */ sllv $t8, $t7, $a1
/* AA3E9C 8002CCFC 01D8C825 */ or $t9, $t6, $t8
/* AA3EA0 8002CD00 03E00008 */ jr $ra
/* AA3EA4 8002CD04 AC991D3C */ sw $t9, 0x1d3c($a0)
Let's take a look at the firt line.
/* AA3E90 8002CCF0 8C8E1D3C */ lw $t6, 0x1d3c($a0)
There are two things that we can take away from this line.
First, $a0
is in use. $a0
contains the first argument to the function, and thus we know that this function has at least one argument.
Second, we know that $a0
is a pointer because it is loading something relative to the address it points to and storing it in $t6
. Since the lw
or "load word" instruction is being used, we know its loading a 32-bit integer.
void func_8002CCF0(u32 a0)
{
u32 t6 = *(u32*)(a0 + 0x13DC);
}
Let's take a look at the next few lines:
/* AA3E94 8002CCF4 240F0001 */ li $t7, 1
/* AA3E98 8002CCF8 00AFC004 */ sllv $t8, $t7, $a1
/* AA3E9C 8002CCFC 01D8C825 */ or $t9, $t6, $t8
An integer value 1
is being loaded into register $t7
. This value is then shifted to the left using $a1
to determine how many bits it should be shifted, with the resullt being saved in $t8
. Finally, this result is Binary OR'd with the contents of $t6
. This roughly translates to:
void func_8002CCF0(u32 a0, u32 a1)
{
u32 t6 = *(u32*)(a0 + 0x13DC);
u32 t7 = 1;
u32 t8 = t7 << a1;
u32 t9 = t6 | t8;
}
Let's take a look at the final two lines:
/* AA3EA0 8002CD00 03E00008 */ jr $ra
/* AA3EA4 8002CD04 AC991D3C */ sw $t9, 0x1d3c($a0)
The result of these calculations are saved back into $a0 + 0x1D3C
, then the function returns. Although the return instrument, jr $ra
comes first, the following instruction gets executed first due to the use of a delay slot.
This translates to:
void func_8002CCF0(u32 a0, u32 a1)
{
u32 t6 = *(u32*)(a0 + 0x13DC);
u32 t7 = 1;
u32 t8 = t7 << a1;
u32 t9 = t6 | t8;
*(u32*)(a0 + 0x13DC) = t9;
}
This can be simplified down to:
void func_8002CCF0(u32 a0, u32 a1)
{
*(u32*)(a0 + 0x13DC) |= (1 << a1);
}
Be sure to comment out the #pragma GLOBAL_ASM
line with your function. Otherwise, you'll get an error about duplicate functions.
Open up a terminal and type make
If after compilation you see a message which says, zelda_ocarina_mq_dbg.z64: OK
, you've successfully matched that function. If you've instead received a messasge which states, zelda_ocarina_mq_dbg.z64: FAILED
, then your function does not match the original. You can find your compiled function in build/src/code/[name of your c file]. From there you can compare the two functions side by side to see what is different.