Unity 3D Game Prototype Geomees is a puzzle game prototype, core features include:
- Major Objective: control object to reach specific destination
- Secondary Objective: many feasible ways to sovle the puzzle, try to use as less primitives as possible
- Players can alternate three primitive types - cube, sphere and cylinder during game
- Players can place primitive where they want and respawn new primitives
- Physically-based control
W,A,S,D
: move objects by adding physical forceI,O,P
: alternate primitive betweenCube, Sphere, Cylinder
Enter
: respawn a new primitive, the previous one will remain where it was placedTab
: change camera view to an overall look (from above)R
: reset position to start position (only current primitive)
cube | sphere | cylinder |
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Try to reach the destination which is on the higher level, we could
1. reach the edge | 2. change to cylinder and roll over to higher level | 3. get through the bridge |
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or
1. place assistant cubes under bridge | 2. step on the cubes you just placed | 3. done! |
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To get over a high wall, maybe this could work:
1. place cubes on the first layer | 2. alternate to cylinder and reach the second layer | 3. place cubes on the second layer |
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4. on the second layer alternate to cylinder | 5. roll over the higer level | 6. done |
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A hole?
1. falling into a hole, alternate to cube and respawn | 2. repeat filling the hole | 3. done |
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