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Implement grace period #166

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zond opened this issue Jul 30, 2020 · 6 comments
Open

Implement grace period #166

zond opened this issue Jul 30, 2020 · 6 comments

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@zond
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zond commented Jul 30, 2020

See https://docs.google.com/document/d/1HpXVSdC-0aFTFSW2HqFM_LijGHYuYhpx3DQ_Br50PZo/edit#

@zond
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zond commented Aug 30, 2021

I have a new and simplified suggestion for this:

  1. Grace period in minutes option for games.
  2. If deadline is reached then order input and chat is disabled and a message is sent out explaining who hasn't committed.
  3. If deadline + grace period is reached then phase resolves.

Is this good enough? @JorenC, @tttppp, @johnpooch

@JorenC
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JorenC commented Aug 30, 2021 via email

@tttppp
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tttppp commented Aug 31, 2021

I think you need to flesh out step 2 a bit. Currently this sounds like we're implementing a public shaming for the NMR player, as "the order input and chat is disabled". Presumably the NMR player(s) can still enter moves

Why is the chat disabled? I imagine players will want to ask questions like "Why hasn't the phase resolved?" "How do I enter my moves?" Etc.

Is this only for GMed games?

@zond
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zond commented Sep 1, 2021

Hm, I'm thinking if we don't disable anything this is just longer phases with a reminder and some public shaming?

@tttppp
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tttppp commented Sep 1, 2021

I agree - I thought it just looked like a reminder feature. The original document had an idea that each player got given a certain number of 'lives' - that would be different. Or if this was a GM feature then it would provide some time to investigate, and maybe replace a player.

@JorenC
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JorenC commented Sep 1, 2021 via email

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