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misc bug fixes #2
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antialiasing by default would fuck so many things in just 1 mod alone that i work on |
it was only for the stage editor cuz it for some reason was off when making a new sprite |
what the fuck |
dude? 😭 |
miss click |
fixed it |
@@ -395,6 +395,7 @@ class StageEditor extends UIState { | |||
char.extra.set(exID("parentNode"), parent); | |||
char.extra.set(exID("highMemory"), parent.name == "highMemory"); | |||
char.extra.set(exID("lowMemory"), parent.name == "lowMemory"); | |||
char.scale.x = node.has.scalex ? Std.parseFloat(node.att.scalex) : 1; |
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no char.scale.y too?
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For some reason scale y works fine
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im gonna check later whats causing this
@@ -76,8 +76,6 @@ class ChartDataScreen extends UISubstateWindow { | |||
} | |||
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public function saveInfo() { | |||
UIUtil.confirmUISelections(this); |
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I think this should be kept
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It should it just crashed the game when i made this pull request (i know it was a really bad solution to the problem)
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