-
Notifications
You must be signed in to change notification settings - Fork 11
misc bug fixes #2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
Changes from all commits
e39fe45
5a9502c
0fa6956
563bc93
7646fdc
d9bc14a
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -395,6 +395,7 @@ class StageEditor extends UIState { | |
char.extra.set(exID("parentNode"), parent); | ||
char.extra.set(exID("highMemory"), parent.name == "highMemory"); | ||
char.extra.set(exID("lowMemory"), parent.name == "lowMemory"); | ||
char.scale.x = node.has.scalex ? Std.parseFloat(node.att.scalex) : 1; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. no char.scale.y too? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. For some reason scale y works fine There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. im gonna check later whats causing this |
||
|
||
chars.push(char); | ||
stage.applyCharStuff(char, charPos.name, 0); | ||
|
@@ -540,6 +541,7 @@ class StageEditor extends UIState { | |
sprite.extra.set(exID("parentNode"), stage.stageXML.x); | ||
sprite.extra.set(exID("highMemory"), false); | ||
sprite.extra.set(exID("lowMemory"), false); | ||
sprite.antialiasing = true; | ||
xmlMap.set(sprite, node); | ||
|
||
var button:StageSpriteButton = new StageSpriteButton(0, 0, sprite, node); | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think this should be kept
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It should it just crashed the game when i made this pull request (i know it was a really bad solution to the problem)