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Releases: FSGModding/FSG_Mod_Assistant

v6.0.0-beta-6

12 Jan 17:06
v5.9.95
4ec3019
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v6.0.0-beta-6 Pre-release
Pre-release

This is the sixth (and final?) beta of 6.0.0, featuring the new rust based parser.

This should be more or less stable - You can track my testing progress here: #267 - if it isn't marked as tested, it's probably still broken.

Your mod cache will be rebuilt using this beta (and every for every version that comes after this - I feel it's fast enough now, and it let me dump a ton of conditional tests on updates)

Please report problems, comments, or suggestions in #267

v6.0.0-beta-5

11 Jan 23:20
v5.9.94
c7c3f6b
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v6.0.0-beta-5 Pre-release
Pre-release

This is the fifth (and final?) beta of 6.0.0, featuring the new rust based parser.

This should be more or less stable - You can track my testing progress here: #267 - if it isn't marked as tested, it's probably still broken.

Your mod cache will be rebuilt using this beta (and every for every version that comes after this - I feel it's fast enough now, and it let me dump a ton of conditional tests on updates)

Please report problems, comments, or suggestions in #267

v6.0.0-beta-4

06 Jan 22:57
v5.9.93
7111d3e
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v6.0.0-beta-4 Pre-release
Pre-release

This is the fourth beta of 6.0.0, featuring the new rust based parser.

This should be more or less stable - You can track my testing progress here: #267 - if it isn't marked as tested, it's probably still broken.

Your mod cache will be rebuilt using this beta (and every for every version that comes after this - I feel it's fast enough now, and it let me dump a ton of conditional tests on updates)

Please report problems, comments, or suggestions in #267

v6.0.0-beta-3

05 Jan 18:03
v5.9.92
d985a1a
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v6.0.0-beta-3 Pre-release
Pre-release

This is the third beta of 6.0.0, featuring the new rust based parser.

This should be more or less stable - You can track my testing progress here: #267 - if it isn't marked as tested, it's probably still broken.

Your mod cache will be rebuilt using this beta (and every for every version that comes after this - I feel it's fast enough now, and it let me dump a ton of conditional tests on updates)

Please report problems, comments, or suggestions in #267

v6.0.0-beta-2

27 Nov 04:16
v5.9.91
0b694e5
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v6.0.0-beta-2 Pre-release
Pre-release

This is the second beta of 6.0.0, featuring the new rust based parser.

This should be more or less stable - You can track my testing progress here: #267 - if it isn't marked as tested, it's probably still broken.

Your mod cache will be rebuilt using this beta (and every for every version that comes after this - I feel it's fast enough now, and it let me dump a ton of conditional tests on updates)

Please report problems, comments, or suggestions in #267

v6.0.0-beta-1

26 Nov 03:17
v5.9.90
db66db1
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v6.0.0-beta-1 Pre-release
Pre-release

This is the first beta of 6.0.0, featuring the new rust based parser.

This should be more or less stable - You can track my testing progress here: #267 - if it isn't marked as tested, it's probably still broken.

Your mod cache will be rebuilt using this beta (and every for every version that comes after this - I feel it's fast enough now, and it let me dump a ton of conditional tests on updates)

Please report problems, comments, or suggestions in #267

v6.0.0 - ALPHA 3

24 Nov 22:31
v5.9.82
1d4f400
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v6.0.0 - ALPHA 3 Pre-release
Pre-release

This is the third alpha of 6.0.0, featuring the new rust based parser.

Things in this are slightly rough, this is for power users only. You can track my testing progress here: #267 - if it isn't marked as tested, it's probably still broken.

Your mod cache will be rebuilt using this alpha (and every for every version that comes after this - I feel it's fast enough now, and it let me dump a ton of conditional tests on updates)

Please report problems in #267 - the plan is to be in beta testing by the end of the weekend on this one I hope

v6.0.0 - ALPHA 2

21 Nov 20:31
v5.9.81
90cdf37
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v6.0.0 - ALPHA 2 Pre-release
Pre-release

This is the second alpha of 6.0.0, featuring the new rust based parser.

Things in this are slightly rough, this is for power users only

Your mod cache will be rebuilt using this alpha (and every for every version that comes after this - I feel it's fast enough now, and it let me dump a ton of conditional tests on updates)

Please report problems in #267 - the plan is to be in beta testing by the end of the weekend on this one I hope

v5.1.5

15 Nov 03:53
v5.1.5
63064cf
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Version 5.1.5

Welcome to FSG Mod Assistant 5.1.5

This is a tiny update that adds proper support for FS25 (including detection of 25 mods)

This is a backend update, and adds support for the upcoming FS25 - note that most of the FS25 extras (base game stuff) will not hit until the upcoming 6.0.0 release sometime next week.

New Documentation!! (Last full update: 5.1.0) Check it out!

Special Note

The configuration file format has slightly changed for Mod Assistant - downgrading is still possible, but you will need to reset your game and gameSettings.xml path if you need to go back to the 4.x branch for any reason.

What's New?

  • CHANGED : Total re-write of the backend event handlers - allows for some more little QoL things that weren't possible before
  • CHANGED : Multi-version mode is now always on, in preparation for FS2025.
  • ADDED : FS2025 Initial Support
  • ADDED : inputBinding.xml management

Bug Fixes

5.1.2 - 5.1.5

  • Add modhub data for FS25
  • Make holding pen collections version agnostic
  • Add quick buttons for -cheats and -skipStartVideos
  • Add select all (CTRL+A) in debug log
  • Fix for changing game version with an open collection
  • Mod detail didn't open for 25
  • Changing the active collection for anything other than 22 was not working.

5.1.1

  • Copy Favorites was broken
  • Keyboard selection shortcuts didn't change sidebar button state

5.1.0

  • Fix tooltip suppression option
  • Add inputBinding.xml management
  • Add [IT] Italian language

5.0.1

  • Game Enables switches didn't work
  • Slightly more redundancy added for tray and taskbar icons to prevent crashes
  • Better crash.log messages
  • Updated electron and other dependencies

Have Problems?

Please report them in #258

Main Commit Log:

v4.0.6 -> v5.0.0

Bug Fix Commit Log(s):

v5.0.0 -> v5.0.1
v5.0.1 -> v5.1.0
v5.1.0 -> v5.1.1
v5.1.1 -> v5.1.5

v5.1.4

14 Nov 18:07
v5.1.4
d2aeee9
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Version 5.1.4

Welcome to FSG Mod Assistant 5.1.4

This is a tiny update that adds proper support for FS25 (including detection of 25 mods)

This is a backend update, and adds support for the upcoming FS25 - note that most of the FS25 extras (base game stuff) will not hit until the upcoming 6.0.0 release sometime next week.

New Documentation!! (Last full update: 5.1.0) Check it out!

Special Note

The configuration file format has slightly changed for Mod Assistant - downgrading is still possible, but you will need to reset your game and gameSettings.xml path if you need to go back to the 4.x branch for any reason.

What's New?

  • CHANGED : Total re-write of the backend event handlers - allows for some more little QoL things that weren't possible before
  • CHANGED : Multi-version mode is now always on, in preparation for FS2025.
  • ADDED : FS2025 Initial Support
  • ADDED : inputBinding.xml management

Bug Fixes

5.1.2 - 5.1.4

  • Fix for changing game version with an open collection
  • Mod detail didn't open for 25
  • Changing the active collection for anything other than 22 was not working.

5.1.1

  • Copy Favorites was broken
  • Keyboard selection shortcuts didn't change sidebar button state

5.1.0

  • Fix tooltip suppression option
  • Add inputBinding.xml management
  • Add [IT] Italian language

5.0.1

  • Game Enables switches didn't work
  • Slightly more redundancy added for tray and taskbar icons to prevent crashes
  • Better crash.log messages
  • Updated electron and other dependencies

Have Problems?

Please report them in #258

Main Commit Log:

v4.0.6 -> v5.0.0

Bug Fix Commit Log(s):

v5.0.0 -> v5.0.1
v5.0.1 -> v5.1.0
v5.1.0 -> v5.1.1
v5.1.1 -> v5.1.4