Skip to content

QoL Improvements

Compare
Choose a tag to compare
@Kuhpik Kuhpik released this 16 Dec 13:44
· 28 commits to master since this release
  • UIScreens no longer depends on state's ID
  • From now on systems can be nested inside others systems. Ave recursion 🍶
  • Changed the way game systems works. You no longer need to type interfaces like IUpdating, IIniting etc.
  • Completely removed transition conditions between game states
  • Some bugfixes